what is Ravenholm (noob question)

F

Fluffeh

Guest
I got a little mixed up playing the game and was woundering what the Ravenholm was... was it where people from black mesa lived be4 the who black mesa thing happened or is it something else?..
thx :)
 
Ravenholm is an old minign town outside of city 17, it was inahabited by some refugees of C17...until the combine got wind of it and launched headcrab dropods at it...massacaring it
 
Yup. The Black Mesa incident was in New Mexico, quite far away from there.
 
Black mesa is set in America, City 17 is in Europe. A long walk and one heck of a swim to get from one to the other ;)
 
I think Ravenholm might have been where the people who lived in Black Mesa East used to live until the combine bombed it with headcrab shells, when they fled underground to BME leaving behind only headcrabs, Zombies and Father Gregori and his traps!
 
Ravenholm was just out of Combine notice. And housed LOADS of Resistance members. Eventually, the Combine patrols found out about Ravenholm and took out loads of the Resistance with their air strike of parasite pods.
 
I think City 17 takes place in Russia because a lot of the characters on the walls look like Russian characters.
 
the cityscape from dark energy is st. petersburg, apparently
so yea
 
Fluffeh said:
I got a little mixed up playing the game and was woundering what the Ravenholm was... was it where people from black mesa lived be4 the who black mesa thing happened or is it something else?..
thx :)
Well apart from being a really cool section of the game. It was just a typical small village that the combine attacked with headcrabs and left those and the resulting zombies to make it uninhabitable, those that escaped didn't go back, Gregory stayed behind probably part madness probably part a sense of duty, or something like that.
 
The Dark Elf said:
Gregory stayed behind probably part madness probably part a sense of duty, or something like that.

He probably knew the 'zombies' before they turned into such, and is still attached to them somehow, in a bittersweet manner. He seems to chant things as he's killing them that would suggest this.
 
Mac said:
He probably knew the 'zombies' before they turned into such, and is still attached to them somehow, in a bittersweet manner. He seems to chant things as he's killing them that would suggest this.
Yeah, and priests seem to always have a habit of always forgiving.. though I prefer his method of forgiving. Blow them away with a shotgun then forgive them, now if only... naa not going there lol.

Atleast his traps were cool.. Coulda done with more of those, lots of fun to play with.


Edit: I should correct myself too, it doesn't look like a small village, some parts (just played it again) I noticed there were some blocks of flats beyond where you could go, so its possible it was a much larger area, all of it bombed with headcrabs n such, the resistance and civilians moved onto the smaller part of Ravenholm and blocked off the rest.

Now if thats the case. I would LOVE Valve to make an extended version of Ravenholm, the whole area of it. All those long empty city streets, high rise blocks, would be very creepy *hint* mod makers! *hint* ;););)
 
Yeah, kinda like Raccoon City. With all those nasty noises in the
background, streets with cars on fire, windows broken, ppls belongings
laying on the ground n stuff, newspapers blowing in the wind
containing some last news on all the mayhem. That would be kewl.
 
ravenholm

i admit its one of the best levels in the game. very spooky and creative with all the traps. but i think the ordinary zombies are quite usless unless in very confined areas or in very large groups.
 
gaine said:
i admit its one of the best levels in the game. very spooky and creative with all the traps. but i think the ordinary zombies are quite usless unless in very confined areas or in very large groups.
Thats the great thing about zombies in general. Don't seem bad but its often all too easy to get cornered by them and when there's more than a few you've had it. Thats why faster zombies spoil things :p
 
Sir Smokealot said:
Yeah, kinda like Raccoon City. With all those nasty noises in the
background, streets with cars on fire, windows broken, ppls belongings
laying on the ground n stuff, newspapers blowing in the wind
containing some last news on all the mayhem. That would be kewl.

I was actually thinking about that, places being on fire. I mean, supposedly what happened to Ravenholm, happened some time ago, AFAIK there isn't much burning stuff in a car for example :p
There were some strange fire's in other places of the game too, yeah, I know it's for the atmosphere but it bugged me a bit :DD
 
Back
Top