BlindTelepath
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- Feb 7, 2004
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Having been reading about the technological details in engines like UE3.0 - as far as I can tell, obscene levels of detail and quality - and about games like Will Wright's Spore - dynamic animation - I've been wondering where the artist fits into production in schemes like these. For UE3, it seems like it'd take an artist an exceedingly long time (esp. in comparison anything contemporary), and for Spore, artists would appear to be practically outmoded. Speaking as someone interested in a career as a digital artist, specifically in games, I'm wondering how the role of the artist will change/is changing with these technologies. Preferably informed responses, as I suspect someone like TDE will have.