what is the problem here?

M

MasterD

Guest
I compile my map and everything works fine. I restart my computer, try to compile my map again, even with several different names, and i get this error. What is my problem?


** Executing...
** Command: "c:\program files\valve\steam\steamapps\sabresquirrel\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\sabresquirrel\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\MD\Desktop\New Folder\shelvetest"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\sabresquirrel\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\MD\Desktop\New Folder\shelvetest.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1816 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\MD\Desktop\New Folder\shelvetest.prt...done (0)
MAX_MAP_MODELS

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\MD\Desktop\New Folder\shelvetest.bsp" "c:\program files\valve\steam\steamapps\sabresquirrel\half-life 2 deathmatch\hl2mp\maps\shelvetest.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 
Nope, you've got to many in it, delete some and see what happens
 
how many brush entities is too many? it must be some advanced 100% destructible map or something...
 
Doesn't include props, just brush entities. Func_details don't count, however.
 
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