nokori3byo
Newbie
- Joined
- Dec 27, 2006
- Messages
- 705
- Reaction score
- 53
I have a love/hate relationship with 3D puzzles in FPS games. On the one hand, I get a feeling of accomplishment from solving a difficult puzzle. On the other hand, there's a certain kind of headache I only get from being stuck in a single area for half an hour trying to figure out what I have to do to progress.
Looking at the Half-Life franchise, there are some puzzles I recall very fondly. The laser beam sequence in "Questionable Ethics" was interesting, not because of its difficulty level, but simply because it required a little bit of thought and patience, and it was fun to watch it coming together. Most of HL2's memorable puzzles are, for some reason, packed into the early chapters. I like the ramp-raising puzzles in "Water Hazard" because they were interesting to interact with in a Rube Goldbergesque way (even if the convenient placement of a washing machine on a rickety ledge was a little hard to swallow).
In contrast, the most maligned Half-Life puzzles were ones that appeared in "Residue Processing" and "Sandtraps" (like the infamous "don't walk on the sand" puzzle). In truth I didn't mind either of these levels, but the fact that they rely on coordinated jumping and/or patience seems to dimish them somehow in the eyes of gamers. Also, HL2 milked the grav gun bridge gimmick a bit too much in my opinion.
So, the question is, do you like FPS puzzles, and if so, what makes them good or bad? And also, what games put the puzzle element to the satisfying use? Please add spoiler warnings for recent games.
Looking at the Half-Life franchise, there are some puzzles I recall very fondly. The laser beam sequence in "Questionable Ethics" was interesting, not because of its difficulty level, but simply because it required a little bit of thought and patience, and it was fun to watch it coming together. Most of HL2's memorable puzzles are, for some reason, packed into the early chapters. I like the ramp-raising puzzles in "Water Hazard" because they were interesting to interact with in a Rube Goldbergesque way (even if the convenient placement of a washing machine on a rickety ledge was a little hard to swallow).
In contrast, the most maligned Half-Life puzzles were ones that appeared in "Residue Processing" and "Sandtraps" (like the infamous "don't walk on the sand" puzzle). In truth I didn't mind either of these levels, but the fact that they rely on coordinated jumping and/or patience seems to dimish them somehow in the eyes of gamers. Also, HL2 milked the grav gun bridge gimmick a bit too much in my opinion.
So, the question is, do you like FPS puzzles, and if so, what makes them good or bad? And also, what games put the puzzle element to the satisfying use? Please add spoiler warnings for recent games.