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Non-Sequitur said:Aside from Duke 3D, HL was the first FPS with environments that people could truly relate to. It felt as if you were in Black Mesa, never knowing what was around the corner. The abundance of scripted sequences definitley added to the game's feeling of playing out a sci-fi movie. The fact that the game was one big flowing level made sure that the experience remained immersive throughout... It was a combination of things.
I do that every tuesday.Yeah because cant think of anything more realistic than a man running around in a magic HEV suit, shooting aliens, single handedly taking down hundreds of trained Marines, then "recharging" his health and HEV suit.
Mr-Fusion said:The first time you encounter the gargantuan in the railway area and you think to yourself "Holy testicle tuesday WHAT THE FUDGE IS THAT THING!"
The first time i was on the rail tracks moving along in the little train thing, i saw something off in the distance looked like movement. Then like a puff of something and an object came hurtling at me, i ducked at the right time to see a missle come flying overhead. A marine had launched it at me. And i was like "woh mah, this game ****ING ROCKSS!!!1111 lolazzao1!"
Kadayi Polokov said:Storyline coupled with atmosphere. There were some great semi cinematic sequences in the game, like when the marines abseil down from the helicopter at you for example.
Only mods can edit pollsSix Three said:thanks for adding Atmosphere Badger, I couldnt figure out how to..
HybridM said:I do that every tuesday.
Venmoch said:"We've Got Hostiles"
That was simply the best bit of the whole game. I didn't expect the marines to try and flush me out or anything. They did everything I didn't expect them to do. Flanking, Tactical Grenading etc
No game has really got that impact to it.
Although running with a squad of marines in Op4 came close.