What was your hardest Half Life level?

Shifty

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Mine was probobly city 17 were you have to go take out the generators. At this one part I walked into a room and all these guns on the walls started shooting at me. Right then all the doors closed and i was trapped in there. I quickly turned on buddha mode to see if I could find a way back out but it didn't work and I had to start all over again. Another thing is that you can get lost so easily in that level! It is wierd!!
 
Interloper in Half-Life 1. Not because it is difficult, but because it is hard to keep your interest because it is so plainly awful.
 
I don't think any of them are hard. But Gonarch's Lair is rubbish, and so badly paced that it becomes a chore.
 
A bit after loosing your guns in HL1 (on hard). I ran out of all my ammo and then came across a room full of grunts. A barney managed to kill to amazingly and I was able to take their guns to continue on.
 
Foxtrot Uniform (OP4), the sewers. Not only a difficult area but also pretty freaky, especially the first few times. Also the battles between you and the Shock Troopers are pretty insane.
Most likely one of the, if not the hardest chapter in Opposing Force in my opinion.

Worlds Collide (OP4), pretty much every encounter with the Black Ops and the final battle between Race-X and the Black Ops. The first area, as you exit the elevator, is one of the hardest parts of this chapter.

I didn't have any major difficulties with Half-Life, Half-Life 2 or Blue-Shift but with OP4 I had. :)
 
Anti Citizen 1 and Follow Freeman were hardest for me...they were so mentally exhausting it took me an extroadinarily long time to finish those 2 levels...probably 1/3rd of the last full run through of HL2 was those 2 levels...
 
Xen. I died 50 times trying to get past the first jumping puzzle. I never got a chance to practice my long jump before that level, so I was making it all up as I went along. Its amazing that I didnt just give up after the first hour.
 
The part in city 17 where you have get by the snipers to save barney
 
Interloper in Half-Life 1. Not because it is difficult, but because it is hard to keep your interest because it is so plainly awful.

I don't think any of them are hard. But Gonarch's Lair is rubbish, and so badly paced that it becomes a chore.

Nooes!! They were the best Xen levels in the HL series!

In HL1 I found Lambda core tough 'cause of all the alien grunts. In HL2 it would be that boss fight agaist the hunter chopper.
 
Probably playing through Entanglement for the first time (after that I knew what to do everywhere to survive), had some very intense gunfights and the turret placement battle at the end was absulutely crazy but insanely fun, ended up with 7 health by the end of that firefight.
 
I remember dieing half a million times in the level with the tentacles :( ... and then breezed through the rest of the game
Also the sewers in OpFor were just plain mean
HL2 didn't have any difficult bits :(
 
The first map of Interloper. I have gotten past it once EVER. My HL1 save is still left on it now.

In HL2 I didn't like the bit nearing the end of Follow Freeman where you have to wait for the strider do blow up parts of the buildings to progress while I got shot at by soldiers but it wasn't so bad.
 
Half-Life took me like... months to finish, I was really not that good at FPSs back then. That, and the fact the the playing style of HL was so different to everything else that had gone before, with puzzles and that.. So most of it was pretty damn hard for me... though I guess the hardest bit was probably most of Xen, especially Gonarch's Lair.

HL2 took me about four days of moderate playing to finish. :(
 
Nooes!! They were the best Xen levels in the HL series!

Wait...could that be because....they are the only Xen levels in the series?! Xen had a great atmosphere, and from an artistic point of view it is very good indeed, but the gameplay was shite. Like Residue Processing, actually. HL1 had quite a few shit bits.

The sewer section in OP4 is fairly easy for me.
 
Had a beef with the pit worm and blast pit. Those two levels bugged me.
 
HL1 had quite a few shit bits.

Heathen! You're right though, but it also had a lot of amazing bits - fighting the marines on the cliffside of the Mesa, marines rappelling from a helicopter into an ventilation shaft, the feeling of escaping the depths of BM just to have to flee back there for safety, the sight of the huge rocket test lab (Blast Pit). The creepiness of Office Complex. The point where the tide turns agains the marines and pull out. Recovering after being dumped in the trash compacter and struggling back up through the waste facility. The obliterated war zone in Surface Tension. The general hugeness of BMRF. So much drama, such a well-told story. Massively outweighs the shoddy parts.
 
The first map of Interloper. I have gotten past it once EVER. My HL1 save is still left on it now.

In HL2 I didn't like the bit nearing the end of Follow Freeman where you have to wait for the strider do blow up parts of the buildings to progress while I got shot at by soldiers but it wasn't so bad.

Agreed....and then having to navigate through the destroyed building after the battle without falling to my death.

Worst part in that scene was I was leaning against a wall, trying to figure out what to do, when the wall blew up from a Strider blast and sent me to a ledge like 3 stories up, completely exposed, no walls to hide behind, and a dozen combine soldiers shooting at me...
 
Heathen! You're right though, but it also had a lot of amazing bits - fighting the marines on the cliffside of the Mesa, marines rappelling from a helicopter into an ventilation shaft, the feeling of escaping the depths of BM only just to have to flee back there for safety, the sight of the huge rocket test lab (Blast Pit). The creepiness of Office Complex. The point where the tide turns agains the marines and pull out. Recovering after being dumped in the trash compacter and struggling back up through the waste facility. The obliterated war zone in Surface Tension. The general hugeness of BMRF. So much drama, such a well-told story. Massively outweighs the shoddy parts.

Very true very true!
 
Recovering after being dumped in the trash compacter and struggling back up through the waste facility.
Freeman's escape and evasion is a good idea, but Residue Processing is a truely craptacular chapter. It's like taking a time warp to the second chapter, only this time with far more dull jumping puzzles. The facility makes no particular sense beyond "oohh look, it's industrial and we left all these miscellaneous conveyor belts on". Funny actually, because it's exactly like playing Interloper, but with dull texturing rather than crazy-arse "aren't I alien!" texturing.
 
Freeman's escape and evasion is a good idea, but Residue Processing is a truely craptacular chapter. It's like taking a time warp to the second chapter, only this time with far more dull jumping puzzles. The facility makes no particular sense beyond "oohh look, it's industrial and we left all these miscellaneous conveyor belts on". Funny actually, because it's exactly like playing Interloper, but with dull texturing rather than crazy-arse "aren't I alien!" texturing.

True, the gameplay isn't that hot, but the story aspect is very nicely played. I especially love the ending of it, where you climb up through a drain into the disposal area of the 'Questionable Ethics' labs...
 
Freeman's escape and evasion is a good idea, but Residue Processing is a truely craptacular chapter. It's like taking a time warp to the second chapter, only this time with far more dull jumping puzzles. The facility makes no particular sense beyond "oohh look, it's industrial and we left all these miscellaneous conveyor belts on". Funny actually, because it's exactly like playing Interloper, but with dull texturing rather than crazy-arse "aren't I alien!" texturing.
Residue Processing IMO, is the worst chapter in HL and probably the only chapter I didn't enjoy.
 
Heathen! You're right though, but it also had a lot of amazing bits - fighting the marines on the cliffside of the Mesa, marines rappelling from a helicopter into an ventilation shaft, the feeling of escaping the depths of BM just to have to flee back there for safety, the sight of the huge rocket test lab (Blast Pit). The creepiness of Office Complex. The point where the tide turns agains the marines and pull out. Recovering after being dumped in the trash compacter and struggling back up through the waste facility. The obliterated war zone in Surface Tension. The general hugeness of BMRF. So much drama, such a well-told story. Massively outweighs the shoddy parts.

Yes, alot of chapters do manage to outweigh the bad bits, but everytime I play through it I can't help but notice that bad bits more so than I would have a few years ago. HL1, as awesome as it is, is far from consistent.
 
I think near the end of Follow Freeman where three Striders are stalking around blowing shit up and you've got the infinite rocket crate lying right out there in the open. Firstly that bit was made difficult because of the almost moronic Rebel AI which merely sort of stood there and didn't even bother using their rocket launchers, let alone using them effectively, plus blocking me from getting to cover and occasionally shoving me out into Strider fire. Then, after downing the Striders, working out where the hell to go next. I got lost so many times there.
 
HL1: Been a while since I played, definitely somewhere on Xen that involved getting a lot of jumps right.

HL2: By FAR the scene in the prison where you get boxed in by the shields with troopers coming from every direction without any cover that was very good. There may have been a trick to it that I missed though, I just remember it being hell.

HL2 Runner-up: Not hard so much as frustrating, in Follow Freeman (I think), having the rebels bunch up around you everywhere and constantly hearing "Huh-huh Hey! It's Gordon Freeman!". I finally found a way around that though, after knocking over one of those turret guns, I found it was still functional, so I straightened it up again, then picked it up, then aimed it at my team and it mowed down all of them, it was great.
 
Interloper (HL) - First map is bloody annoying.

Foxtrot Uniform (Op4) - Sewers were just stupidly hard.

"The Package" (Op4) - You get little ammo for good guns, and the ammo you get more are for weak, puny guns. Which sucks, considering the amount of enemies crawling around.

Worlds Collide (Op4) - Too many Black Ops at the start.

Entanglement (HL2) - The second prison turret fight was insane, until I realised I could either climb up to the higher level, hide in the turret storage or the little cells.

Lowlife (Ep1) - Kept dying at the elevator battle (played on Hard) almost always because of the Zombine's grenades. Sadly it's no longer as hard.
 
Let's see... second turret fight in Nova Prospekt, they kept knocking the turrets down. >:(

Follow Freeman... this part wasn't exactly hard, just tedious and annoying. After I took out the striders I spent like an hour just trying to figure out where to go.

The end battle where you have to stop Dr. Breem, because I couldn't figure out wtf to do.
 
The level in HL1 with the stupid teleporting around the lambda core, it just makes you want to use noclip. :(
Nothing else was hard except Gonarchs Lair.
 
I forgot to mention that I had to do the prision fight at least 3 times.
 
In episode 1, Lowlife was a challenge (on Hard), but the worst was the puzzle that involved the electrified water. As simple as it was I would either get snatched by a barnacle then drop into the water, or just plain miss all together.
 
In episode 1, Lowlife was a challenge (on Hard), but the worst was the puzzle that involved the electrified water. As simple as it was I would either get snatched by a barnacle then drop into the water, or just plain miss all together.

If that's the one where you have to wait for the elevator in the dark while being attacked by a gajillion zombies, yeah it's a pain and a half.. mainly because of the stupid flash light, flares being nearly useless and the stupid grenade wielding zombines that sneak up on you...

Gordon can carry enough weapons and ammo for ten people, are two D cell batteries for the flashlight too much to ask for? That flashlight must be run by a watch battery or something...
 
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