kupocake
Tank
- Joined
- Nov 26, 2004
- Messages
- 6,127
- Reaction score
- 16
Presumably, these are the people that have played as far as Residue Processing which feels like it was outsourced to the Sonic the Hedgehog design team. Floating conveyor belts, random ovens, big squishy pistons and big pools of radioactive goop? It's a shame Gordon didn't turn blue in the waste compactor.There are few people in the world that would argue against Half-Life having some of the most absorbing and fun gameplay around at the time.
Yes Half-Life was the best game of its time, and took a while to be topped, but that doesn't give it immunity from constructive criticism in this day and age. The Half-Life series hasn't just become graphically superior, the gameplay experience has been refined through a growing understanding of how players interact with titles and a knowledge of what constitutes interesting player interactions. Half-Life 1 is a clunky world of Jumping and Timing puzzles, enemies that take Eighty bullets to the face before keeling over and uninspiring treks through air-vents and sewer systems. Sure it has its inspiring moments of incredible adrenaline rush that survive until this day, but for every amazing Surface Tension moment, there have been three times as many in the following titles.
edit: Though of course, Half-Life still has every chance of being better than Black Mesa.