When start up no weapon even if you have one

Gizmo DK

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Hi

I have make a game_player_equip and added no weapon so you spawn with nothing... But when you pick up a weapon you still have that in the next round... I want to do so you dont have that.. But how ? plz help me.. I have tried a lot but it dosn't work!
 
when the new round event is triggered, have it also trigger a weapon strip entity, I dont remember the exact name.
 
swiss_cheese9797 said:
when the new round event is triggered, have it also trigger a weapon strip entity, I dont remember the exact name.

What do you mean with a new round event ? And i there is none entity called player_weaponstrip.......
I am a noob to making maps but plz help me anyways....
 
It's not a point entity. Make a brush with the nodraw texture and then press ctrl+t, and choose it from the list. Anything entering your little brushbox should now be stripped of weapons ingame. (Correct me if I'm wrong people)
 
I haved downloaed the FGD now.. And there is a player_weaponstrip... But! when i chose that I only can give it a name... it that right ? and .. it become a little box ... ? And it dont work.... :S
 
It'll strip the player who causes it to be fired with a Strip input.
 
but i want to make i area where all strip weapon... And a tried to make a input where it strip but it dont work and tried to use stripWeaponAndSuit or what the name it for the last.. but dont work...
 
You'd need to have all the spawning players fall into some sort of trigger that fires the player_weaponstrip. I rather like a trigger_multiple that's as big as the map itself, using its OnStartTouch output.
 
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