T
TimVK
Guest
Hey,
I'm kinda wondering, where a modification on the Source engine should focus on, to gain interest of the community. Please vote, and give arguments.
TimVK.
EDIT:
I voted for Realism and Terrain. I think realism is a great feature to have, it gives you more the feeling that you're actually in the game, and it brings the game closer to reality, a must for me. I think terrain is a good second option. Not that there's anything wrong with the, so far, released source engine based modifcations, but like CS:S, the maps are great, without a doubt. But there's a limited area to go. If you look at Battlefield Vietnam or good ol' Operation Flashpoint, you can see, playing big maps is fun. Kind of hard to explain.
I'm kinda wondering, where a modification on the Source engine should focus on, to gain interest of the community. Please vote, and give arguments.
TimVK.
EDIT:
I voted for Realism and Terrain. I think realism is a great feature to have, it gives you more the feeling that you're actually in the game, and it brings the game closer to reality, a must for me. I think terrain is a good second option. Not that there's anything wrong with the, so far, released source engine based modifcations, but like CS:S, the maps are great, without a doubt. But there's a limited area to go. If you look at Battlefield Vietnam or good ol' Operation Flashpoint, you can see, playing big maps is fun. Kind of hard to explain.