Which console deserves the most respect?

Which console deserves the most respect?


  • Total voters
    102
Many ppl in denial about the comparably massive dead zone present in the Dual Shock analogue sticks. The simple fact is that it is the least precise controller of this generation, and less accurate than the N64 pad (anyone who has tried to play Super Monkey Ball on the PS2, or Golden Eye emulated on the pc, will know exactly what I mean - the controller just isn't good enough for the task) For games that don't require precise analogue movement it does the job adequately, though, and it's comfy enough (although not as comfy as the N64 or GC pad, imo). I like the 4 shoulder buttons tho (the Dual shock is the only controller for Wining Eleven :))

I'll admit that the N64 pad wore out quickly, which was a bugger. This was the only draw back. At a time when every other developer was providing digital pads Nintendo gave us Mario 64 with full analogue control. How quickly ppl forget what a massive impact this had, and how amazing it was at the time.

//edit - and seriously, Mineral, you're really comparing the Axispad to the N64 pad?? :)
 
Each one has something good and bad about it.

but...


Pc > All
 
The Xbox S Controller is awesome, and probably my favourite controller.
 
How could I foget the C64. Technically it's not a console, however it did have a cartridge component. Anyway it was my first gaming system which I've probably had the fondest memories of...

Load *.*,8,1

"Found Thing on a Spring"
Press space to continue.

Then you'd have to wait for like 5 mins.
 
Warbie said:
Many ppl in denial about the comparably massive dead zone present in the Dual Shock analogue sticks. The simple fact is that it is the least precise controller of this generation, and less accurate than the N64 pad (anyone who has tried to play Super Monkey Ball on the PS2, or Golden Eye emulated on the pc, will know exactly what I mean - the controller just isn't good enough for the task) For games that don't require precise analogue movement it does the job adequately, though, and it's comfy enough (although not as comfy as the N64 or GC pad, imo). I like the 4 shoulder buttons tho (the Dual shock is the only controller for Wining Eleven :))

I'll admit that the N64 pad wore out quickly, which was a bugger. This was the only draw back. At a time when every other developer was providing digital pads Nintendo gave us Mario 64 with full analogue control. How quickly ppl forget what a massive impact this had, and how amazing it was at the time.

//edit - and seriously, Mineral, you're really comparing the Axispad to the N64 pad?? :)

You're the one in denial, you;re talking about a deadzone in ps controller, for god sakes man atleast it wasn't designd for people with three hands, now not everyone is a mutant, thats the reason we don't like the damn controller.
 
Games like Halo and GoldenEye are meant to be played with controllers. Otherwise the games are just too easy.
 
I'd say I most respect the Sony Playstation. The way that Sony came almost out of nowhere, never developing a console before and then becoming the best selling console of that 32-bit/64-bit generation was amazing.

I've probably had better gaming experiences on other consoles, but I respect Sony a lot for what they did with the PS.
 
Chirs_D, you know what I think. I think Nintendo actually gave Sony the idea to go into the console business.

I mean Nintendo and Sony did research Cd's Togeather.(Nintendo wanted to research them for the N64).
Eventually Nintendo didn't like the reading speeds and went with cartridges(They didn't want load screens).

I believe this actually may have pushed Sony into making a console.
 
//edit - and seriously, Mineral, you're really comparing the Axispad to the N64 pad??
I am 100% serious. My Axispad which is overall exactly like the Ps controller plays Mario 64 and Zelda with amazing quality.

Many ppl in denial about the comparably massive dead zone presen
Well using Project64 you can edit the deadzone from 0 - 100%. I mean hell I have options to make it rumble :).


I'm quite serious Warbie. I have it set up on my computer. I have the controls perfect!
-C Buttons - Right Joystick.
-Analog Stick - Left Joystick
-A - 1(Square)
-B - 3(X)
-L - L1
-R - R1
-Z - 4(O)
-Start - Esc.
-Digital Pad - Gamepad

Amazingly this setup works..extremely wel. I mean EXTREMELY well.
 
Minerel said:
Chirs_D, you know what I think. I think Nintendo actually gave Sony the idea to go into the console business.

I mean Nintendo and Sony did research Cd's Togeather.(Nintendo wanted to research them for the N64).
Eventually Nintendo didn't like the reading speeds and went with cartridges(They didn't want load screens).

I believe this actually may have pushed Sony into making a console.
Maybe so, but it's nothing to do with Nintendo that Sony did it a lot better than they did :)
 
All I'm saying is that Nintendo may have accidently..."Pushed" sony into the console area.
 
Grey Fox said:
You're the one in denial, you;re talking about a deadzone in ps controller, for god sakes man atleast it wasn't designd for people with three hands, now not everyone is a mutant, thats the reason we don't like the damn controller.

Of course it wasn't designed for ppl with 3 hands. Why do you keep repeating this ridiculous criticism? :) Is it the aesthetic side of things that puts you off? (which at least is understandable) I'm assuming you have used one before - and do know that what you're saying isn't true.

Also, how easily you dismiss the dead zone on the dual shock. This is actually somthing that has a direct impact on games. It just isn't precise enough, and is easily the least accurate pad of this generation. This is a big draw back. If you disagree please say why, rather than just having digs and me and calling me a fanboy.

I'm glad you're enjoying your Axispad Mineral, and I can't really comment as i've never used one. The reviews have been average at best though, and, despite what some people here are saying, the N64 is generally considered to be an excellent pad (especially for its time) Seeing as the dual shock isn't as good as the N64 pad when it comes to titles that require precise analogue control (Mario 64, Golden Eye etc) I very much doubt the Axispad is either.
 
Sony do deserve alot of recognition for what they've done for gaming. Not for the games, or the hardware - but for its image.

Gaming is perceived in a very different way these days, it's more accepted, considered less geeky - infact they've even made it cool (which is no mean feat) Sony are definately to thank for this.

I've enjoyed their hardware, and there have been some great titles on their consoles, but it is for this that they deserve respect.
 
The analog controller has no deadzone, atleast not for me + if you hold it normally you can reach all the buttons easly, with the N64 controlelr you can't unless you have 3 hands, so I assume it was designed for mutants. What this means is that if you're holding the analog controller you have more buttons at your disposal then the n64, plus it has more quality. So N64 controller was just way ahead of it's time, in a hundred years three armed people will love it, but for now the analog controller owns n64 controller.

And you are are a incredible fanboy, the fact that you can't admit it, makes it even worse. :p
 
You're not meant to be able to reach all the buttons at the same time on the N64 pad ;) (but you knew that already)

At any time you have easy and quick access to 7 buttons (not incl. start etc) and a d-pad/analogue stick. Which is plenty.

But yes, the Dual shock does give you access to more buttons - which is a plus point for the games that need that many (all 3 of them ;)). You are wrong about it not having a large dead zone, though. This is a known fault with the dual shock and is fact (you forget that I own, and enjoy, a PS2. I'm aware of its pros - but also its cons)

Regardless of how much I defend Nintendo, I always give reasons for my views. You come up with pretty rubbish criticsims, always avoid the points I make, or just make stuff up. I do get carried away, and am definately too vehement when putting my point across - but not a fanboy :p
 
Warbie said:
You're not meant to be able to reach all the buttons at the same time on the N64 pad ;) (but you knew that already)

At any time you have easy and quick access to 7 buttons (not incl. start etc) and a d-pad/analogue stick. Which is plenty.

But yes, the Dual shock does give you access to more buttons - which is a plus point for the games that need that many (all 3 of them ;)). You are wrong about it not having a large dead zone, though. This is a known fault with the dual shock and is fact (you forget that I own, and enjoy, a PS2. I'm aware of its pros - but also its cons)

Regardless of how much I defend Nintendo, I always give reasons for my views. You come up with pretty rubbish criticsims, always avoid the points I make, or just make stuff up. I do get carried away, and am definately too vehement when putting my point across - but not a fanboy :p

First) yes you do always give reasons, but totally illogical and clearly biased.
Second) everything you wrote about me is bull and you know it.
 
They aren't biased (well, maybe a little :)), but certainly not illogical. Find a point i've made that you think is overly biased or illogical.

And no, you do pretty much just call me a fanboy and give few, if any, reasons for why you disagree.

(come on, saying the N64 pad is poor because people don't have three hands, on three occasions, is a pretty good example. Then ignoring my point about the dead zone on the dual shock sticks, despite how many times I mentioned it, is another. Then you flatly deny the dead zone exists at all :)

Let's be fair, the door swings both ways - and if i'm a fanboy, you certainly are too)
 
The deadzone simply does not exist, that you say it does, doesn't make it so. You're pretty much the only one here who thinks so. I have not ignored that point at all.
And no I'm certainly not a fanboy of sony, nintendo, sega or microsoft. If you read my posts, that should be clear. I'm only a mg fanboy.
 
N64 pad is poor because people don't have three hands, on three occasions, is a pretty good example.
I like the N64 Pad.

All I am saying is that my AxisPad works amazingly well on Mario 64 :) (Was playing that early today infact).
 
You are wrong about it not having a large dead zone, though. This is a known fault with the dual shock and is fact (you forget that I own, and enjoy, a PS2. I'm aware of its pros - but also its cons)
Maybe on your controller it is. I've had my DS2 controllers for somewhere around 3-4 years, and I have never had any problems with them. There is no dead zone outside of the neutral position, I can just barely push one of the sticks to the side and I'll get a response from it, they're very sensitive.

Besides the keyboard and mouse, the DS2 controllers are the best I've seen for controlling FPS games, left stick for forward/back and strafe left/right, right stick for aiming. R1 for primary fire, R2 for secondary, then you have 12 more (not including start/select) easily acessible buttons (you don't have to move any finger around to acess the shoulder buttons, and you just have to move the thumb up to press one of the other buttons, you don't need to move your hands at all) for other functions.
 
I'm not trying to say they are bad pads - but they are less sensitive than Xbox, GC, DC and N64 pads. This isn't a problem for many games - but certain titles, especially Super Moneky Ball (which requires more accurate analogue control than any other game) can be a problem. Going from Timesplitters on the Xbox/GC to the PS2 also demonstrates this quite well. Even running about on an emulated Mario 64 feels considerably worse on a PS2 pad. Golden Eye is a no no too - at least if you want plenty of quick headshots.

There's nothing wrong with my pad - this is all dual shocks, it's the way they come out of the box. They may be fine for most occasions, but you would have more control, and be more accurate, if the pads were as sensitivie and precise as the other first party pads on the market.

Anyhoo - it isn't a massive deal, but certainly worth mentioning when comparing pads.
 
Grey Fox said:
The deadzone simply does not exist, that you say it does, doesn't make it so. You're pretty much the only one here who thinks so. I have not ignored that point at all.
And no I'm certainly not a fanboy of sony, nintendo, sega or microsoft. If you read my posts, that should be clear. I'm only a mg fanboy.

The dead zone in these pads has been discussed since they were released years ago. It's no secret - there was a great review comparing all these pads, but I can't find it :/ (about 3 ears old)

I'm not suprised it hasn't been mentioned here - but it has cropped up on quite a few occasions over the years on some console forums I frequent.

Again, it's not a massive deal. As for proof - all you need to you is boot up Super Monkey Ball, then it's obvious ;)
 
I will be the lone person who votes for Sega Saturn. Yes, when it came out it was overpriced. Yes, it was released too early and didn't give third-party developers enough time. And yes, ultimately, it died a quiet death at the hands of Playstation. But the Saturn deserved respect, damn it, because it had beautiful, beautiful games.

Astal. Panzer Dragoon. Guardian Heroes. Legend of Oasis. Vampire Savior. Radiant Silvergun. Nocturne in the Moonlight (Castlevania: Symphony of the Night on PS). Virtua Fighter 2, which I still say is the best VF of them all. Virtual On. NIGHTS. Arcade ports of everything under the sun; the thing was an absolute 2D BEAST.

Vote casted for the underdog; I respeck you, Saturn.
 
Warbie said:
The dead zone in these pads has been discussed since they were released years ago. It's no secret - there was a great review comparing all these pads, but I can't find it :/ (about 3 ears old)

I'm not suprised it hasn't been mentioned here - but it has cropped up on quite a few occasions over the years on some console forums I frequent.

Again, it's not a massive deal. As for proof - all you need to you is boot up Super Monkey Ball, then it's obvious ;)

Allright then if there has been an article then you're probably right, but I just have never had any problems :frog:
 
I will tell you a Story kids:

Before the so called "3D" and polygons, there was a console called: "Super Nintendo" it was the pinacle of 2d technology.

It had the greatest games ever!, It had an RPG that is still even today considered the best of The Final fantasy series, It had Final Fantasy VI!!
(III in America I think), make no mistake, don`t be fooled for its kiddie graphics; this IS the best Final Fantasy ever released, all the "conocieurs" agree on on that.

It had Mario Kart! amazing fun! It had Street Fighter II!!! amazing!
that was the time when nintendo ruled the the world, those times are long gone now....

Another console that we should never forget is the Dreamcast, it really was ahead of its time, I played Chu-chu rocket over the internet against japanese people! I played quake 3 online, the comunity was huge! its graphics were on par with current generation of consoles, go and watch Soul Calibur II on Dreamcast and you will see it for yourself.

Those are my most beloved consoles... :cheers:
 
Sega Genesis.. it really shined when it out-took Nintendo. Nintendo made the stupid mistake of censoring Mortal Kombat on it console.

Great games/memories.

GO GENESIS!
 
I voted Xbox because of what it has been able to achieve. All other consoles on the list were when the industry was young and no leaders present while others where of the dominate companies. Microsoft entered into a very competitive (fanboyish) and established market and managed to succed through innovation. Xbox, at least now, is a serious competitor after gaining some good IPs. Not only an underdog story, but the Xbox has led consoles in the harddrive and online (the biggest improvement in quite some time).

And no, I'm not an Xbox fanboy. I own a PS2 that I won and am converting into a PC gamer.
 
I honestly believe the Sega Dreamcast never received the recognition it deserved. As a wise EB Games owner once said; it’s the best console that never was.
 
I wish i owned some form of Playstation, just to be able to see what the consoles are like
 
I respect my ps2 the most for having terribly outdated technology and still somehow being almost on par with my PC graphically.
 
Vorac1ous said:
N64, because it's set the standard for modern console gaming, had some great games with it too.

Or, Dreamcast because it was the 1st console which allowed online gaming.


Sorry if this has been mentioned further up the thread, but I refuse to scour all the pages. The SNES was actually the first to connect to the net.
 
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