which engine will be better or is better?

H2HSnake

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DOOM3 or HL2:Source engine ? what can one engine do that other can't ?
 
what about character models, rendering etc. I've seen that DOOm 3 has very detailed characters, can we make identical character models on source engine? with the same amount of polys? and what is the physic in doom3? is it poor comparing to HL2?
 
personally I think HL2 from what I can tell from previous movies has better models.
 
They are both good Engines. But I personally have a higher regard for Doom 3's - I just love what it does.
 
Unreal 3 looks pretty good. But I'm guessing the Doom3 fans of HL2.net REALLY don't want to hear that...

But back on topic...
Domm3 has great models. But look closer. The textures SUCK. It's harder to notice with the deatialed models and dynamic lighting. But I haven't really taken that close of a look at HL2, so I can't say any more.
 
Both engines got Pro + weak aspects. Doom3 looks like a future proof engine whereas HL2 is for this year engine. :|
 
I think the Unreal 3.0 Engine will be the best and closest to photo-realism.
And now that Doom III has been released, Valve can keep improving their engine, even though they're goint to pre-load it unto Steam very soon (Suggesting the game is near completion), it looks like they kept their graphics standards up to date with their new screenshots released yesterday.
 
the engine of HL2 is more photorealistic

IMO you should think about the cronicles of riddick engine cuz is very awsome
 
UE 3 will be best looking engine up until the E3 before Unreal 3 is released and some other developer (possibly id with their new IP) will come along and blow it out of the water.
It always happens.

As for which engine is best? HL2 has a better implementation I think but both engines have great potential and it's too early to make a judgement on which is better.
 
I'll make sure to add a disclaimer for idiots:

THIS IS MY OPINION.

Now that we've taken care of that:

I like the Source engine better than DOOM3's engine. It just seems more powerful...lighting in the DOOM3 engine is better though (at least right now...I haven't seen dynamic shadows in Source yet).

The added quad speaker support for Source is a plus for me...since I don't have a 5.1 system yet. Surround sound is awesome.

Oh, and Source is definitely more optimized...but I haven't seen it in action with dynamic shadows again.
 
I think Source will prove to be the better engine. Technically, it can do everything that Doom 3 can do and more. The only exception to this is dynamic lighting - Source is capable of it but it probably isn't near as good as Doom 3's. Supposedly, Source is even more optimized as well, which is great because Doom 3 is pretty damn optimized.

IMO, here's the pros and cons of Source:

Pros:
Best physics
Best player models
Larger environments
More scalable
Better textures
Full vehicle support
Realistic graphics

Cons:
Probably doesn't have very impressive dynamic lighting
Doesn't make use of as many normal maps
 
Pros:
Best physics


That is the Havok engine


Source is way better, take off bump mapping and the nice lighting and the graphics in Doom 3 SUCK.
 
Dalamari said:
Pros:
Best physics


That is the Havok engine


Source is way better, take off bump mapping and the nice lighting and the graphics in Doom 3 SUCK.

well duuh u could say the same thing about hl2 take away the textures take away the physics take away gordons g-string and the game looks like shit

ur supposed to compare them with everything on :hmph: :rolleyes:
 
Well, I haven't played D3 yet, and, I haven't played HL2 yet, but, from pictures and such, I think I like Source engine, because physics are for me :D .
 
I don't think Doom 3's engine has been tapped yet. There is a mod right now that adds parallax mapping to Doom 3. The mod would look perfectly (from the SS I've seen, it looks awesome in areas), but ID software was too lazy to put height map data in the game for parallax mapping to work properly.

Also, Doom 3 has a grand total of one DX9 class shader. And that is the heat haze effect they added in 6 weeks before the game was finished. I can't imagine what Doom 3 would look like if they incorporated more shaders in the game.

All I know is if I were building a game to be released in 2 to 3 years, I would go with the Doom 3 engine.
 
blahblahblah said:
I don't think Doom 3's engine has been tapped yet. There is a mod right now that adds parallax mapping to Doom 3. The mod would look perfectly (from the SS I've seen, it looks awesome in areas), but ID software was too lazy to put height map data in the game for parallax mapping to work properly.

Blah, you got a link man?
 
The Thing about the doom engine is I just feel it can do a lot more, but those of us with sucky sucky hardware couldn't play it. Thats why I feel Doom is very bare bones with many features not added for the sake of performance.

Comparing what I've played, Doom 3 on my rig, and CS:S on a somewhat comparable rig, I've gotta say that the Doom 3 engine looks more impressive.
 
Can't we just live with the fact that both engines are good and have weakness and advantages over each other?

or do we have to have these D3 engine Vs. source threads every week?
 
You, DooM3 fans are talking crap.
HL2 is going to beat the shit out of D3.
 
Gorgon said:
Both engines got Pro + weak aspects. Doom3 looks like a future proof engine whereas HL2 is for this year engine. :|

*Knock Knock*
- Who's there?
- Half-Life 1
- Half-Life 1 who?
- Half-Life 1 the one who's still here after 6 years with games that create the best gaming experience avavible.
 
You, DooM3 fans are talking crap.
HL2 is going to beat the shit out of D3.

yeah.... but as we're talking about the actual engine and not the game, to which you imply you're refering to, your comment is a bit out of place really.


*Knock Knock*
- Who's there?
- Half-Life 1
- Half-Life 1 who?
- Half-Life 1 the one who's still here after 6 years with games that create the best gaming experience avavible.

Again, this is like saying half lifes engine is graphically superiour to Unreal 2's engine because Half life is a better game. Just because one point is true doesn't make every other point true.

Is Doom 3's engine technically impressive? Yes.
Is HL2's Source engine technically impressive? Yes.

However many times in Doom 3 I've gone 'woah thats cool' to an effect or set piece in game. And I'm running it on a low resolution with a medium detail.

Counterstrike source (now I can only use this as reference as its the only source game I've played) has several cool features but for me looked a bit bland sat next to Doom 3.
 
The entire point of HL2 is not to lead the games industry in graphics, but to a new level of immersion with the physics and the HDR (it has impressive graphics, but it's not better than D3 if it was handled right..)
 
Well, depends on what you want to do. doom3's physics are an absolute joke, if you've played test_boxstack, and the only thing it seems to bring to the table is dynamic lighting. HL2 brings a lot more, including physics, gorgeous water effects, having more realistic lighting for a change, etc. realistic in the sense that it more fluid, and not so high contrast its totally bogus.

in short: hl2, based off the videos, owns doom3.
 
wow I didn't think that this thread will grow so big lol i was expecting 5 maybe 7 posts and that's all.There's no need to repeat what others said :/ I've started this thread because i was arguing with my friend about engines he was saying that Hl2 Source is a crap and DOOM3 engine is the best:/ so i was just a little pissed off, so i wanted to hear something sceptical about both engines and it was said on the beggining thats enough :) we know all ,I know all i wanted and i think that Havoc owns dynamic lighting lol.
DAMN I've just drunk my whole BEER!!!! AAAAAAAAAAAAAA :(
 
H2HSnake said:
wow I didn't think that this thread will grow so big lol i was expecting 5 maybe 7 posts and that's all.There's no need to repeat what others said :/ I've started this thread because i was arguing with my friend about engines he was saying that Hl2 Source is a crap and DOOM3 engine is the best:/ so i was just a little pissed off, so i wanted to hear something sceptical about both engines and it was said on the beggining thats enough :) we know all ,I know all i wanted and i think that Havoc owns dynamic lighting lol.

I personally hate these engive vs. engine threads. Firstly, because both id and valve have kept us in the dark of what exactly their engines are capable of (id has proven with D3, valve has yet to show us HL2 in it's glory) so we can't compare. Secondly, there is no final conclusion to arguments like these - there will always be one thing better than the other in either engine - so both will have pros and cons.

So as he put ingeniously:

The.Spiral said:
This thread is so lame.
 
<RJMC> said:
the engine of HL2 is more photorealistic

IMO you should think about the cronicles of riddick engine cuz is very awsome

indeed. and it's not venezuelan either..

/me stretches

its swedish. rawrr. :>
 
Well, now that I've played on the Source engine (CS) and I feel that the physics are much better than Doom 3's, netcode is cleaner, characters are way higher poly and it's very capable of using shaders and normal mapping to an even greater extent than we've seen in HL2 on high-end cards, judging by how good the performance is. I haven't seen any spectacular lighting effects on the Source engine yet, but that seems to be it's only weakness.
 
UNREAL 3!!!!

Oh, but refurring to Doom3 or Source, I'd say Doom3 has the more advanced rendering engine, while HL2 has the best physics and AI.
I mean Doom3 is one of the first (if not the first game, correct me if I'm wrong) to use a per-pixel lighting system, which means that absolutely everything can cast light or shadow on to anything else. this is as real as it gets as far as in game lighting goes, and telling from much time spent in Doom3 is looks soooooo insanely good. Also Doom3 uses noral mapping (also seen in The Chronicles of Riddick: EBB) which means that characters and terrain can look like it is far more detailed than the straight polygons. I noticed that in Doom3 the characters didn't have an extremely high poly count, but with normal mapping, it looks great anyway.
I don't think HL2 uses per-pixel lighting, but VALVe still has managed to make it look great. HL2 does use High Dynamic Range Lighting, which is basicly calculating light values over 100%, which just makes things look more real. HL2 also uses bump mapping like Doom3, but doesn't use normal mapping. The characters still look very good however. One of the most standout things about HL2 is the AI of the enimies, and other NPCs. This is where I thought Doom3 was lacking. Most of the monsters' attack strategy is run at you and attack. The AI controlling the characters in HL2 will be much more advanced, and will be able to use tactics effectively.

So while I greatly enjoyed playing Doom3, I think HL2 will shine in its gameplay above all other things.

BTW, the Unreal 3 engine completely blows Doom3 and HL2's out of the water. I mean, not only does it have per-pixel lighting, but it employs dynamic soft shadowing (so no more hard edged shadows like in Doom3). It is also capable of HDRL and super high poly counts. It also can do translucency, normal mapping, world distortion, and has probably the coolest new feature ever... virtual displacement mapping. Which means you can have one polygon representing a brick wall, and use VDM to make it look as if there are bricks with real depth comming out of it. The character detail is INSANE aswell. Good thing it's comming out in 2006. Maybe my computer will be able to handle it by then.
 
Doom 3 Engine does a good job of hiding all the textures in the game....
if it were a little more visible in there maybe the world would think different.
 
HL2 does use normal mapping.

Source engine also supports VDM/Parallax mapping.
 
unreal 3 engine, graphicly, blows away any other competition.
 
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