which is the best game engine?

soulslicer

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so many game engines exist out there tday, whether its source, unreal, quake, lithtech (FEAR) , cryengine ect. ect.

which do you think is the best game engine? for me, itll be Unreal Engine 3. it is capable of a wide range of environments, can utilize dx10 and is used in many famous games like halo wars, america's army, bioshock, gears of war ect.. what are your thoughts?

i think this will be a cryengine unreal engine 3 debate..
 
The Doom 3 engine seems pretty good, looking at Quake Wars.

It looks like it's pretty versatile.
 
It really depends on what you are looking to get out of it and how it can benefit the game that you are creating. Every engine has upsides and downsides. As a developer, you just have to know the scope of your project and whether or not the engine of choice will do right by your design.
 
I don't really know much about engines, and I bet a lot of other people don't either, besides what they can see in games, but I'll just say Source. Because Valve is awesome. And it runs so nice. And it can do a lot of shit. And Valve is always updating it like in Ep 2.
 
Alan Wake and Project Offset both do have pretty bitchin looking engines, but because they're so limited with what we've seen I'm gonna not vote either of them.

My choice has got to be the Unreal. Not only is it incredibly versitale and widely used, but it's always made modding a very painless task and has always had a strong community base.
 
Sounds like a T-Rex live under my hood.
 
Right now doom 3, at least the modified Prey Version.

But from what I've seen, it's going to be the cryengine for me, by a very very very big margin. Simply because of it's editor. It looks unbelievably awesome, I could care less if cryengine was only as powerful as quake 3 engine, if it had that editor it would still be my number one.
 
I'd have to say Source. Just because it seems real versatile, and VERY upgradeable.
 
Source - nice, versatile, flexible, with awesome facial animation system etc.
 
I hate the engine used in FEAR. It seems very limited and, to me, looks ugly.
I love Source and Unreal 2. Haven't experienced 3 apart from a bit of running around in Gears. Seems solid though. Cryengine 2 looks immense, although I didn't like 1 so much.
 
It really depends on what you are looking to get out of it and how it can benefit the game that you are creating. Every engine has upsides and downsides. As a developer, you just have to know the scope of your project and whether or not the engine of choice will do right by your design.
.
 
How is the UE3 engine > CryEngine 2?

Seems to lack physics and they already compared it graphically, hardly any different.
 
How is the UE3 engine > CryEngine 2?

Seems to lack physics and they already compared it graphically, hardly any different.

Give me one example of a product that shows promise (besides Crysis) utilizing CryEngine 2?

I'll believe that they have great tools when they prove it. You know Epic has good support for their product when their product lineup before 07' has even kicked off includes Gearbox, The U.S. Army, Irrational Games, Midway, Square Enix, NCsoft, EA, Bethesda, Silicon Knights, Bioware, Sega, and Ubisoft

Unreal Engine 3

* Aliens — (2009) Gearbox Software
* America's Army 3.0 — (2007) US Army
* APB — (2008) Webzen
* Black Powder Red Earth - (2007) Echelon Studios
* Brothers In Arms: Hell's Highway — (2007) Gearbox Software[33]
* BioShock - (2007) Irrational Games
* BlackSite: Area 51 — (2007) Midway Austin
* Elveon — (2007) 10tacle Studios[34]
* Fatal Inertia — (2007) Koei[35]
* Frontlines: Fuel of War — (2008) Kaos Studios
* Gears of War — (2006) Epic Games
* Halo Wars — (TBA) Ensemble Studios
* Huxley — (2007) Webzen Games[36]
* The Last Remnant — (2008) Square Enix
* Lineage III — (TBA) NCsoft[37]
* Lost Odyssey — (2007) Mistwalker[38]
* Mass Effect — (2007) BioWare[39]
* Medal of Honor: Airborne — (2007) Electronic Arts[40]
* Monster Madness: Battle for Suburbia — (2007) Artificial Studios[41]
* RoboBlitz — (2006) Naked Sky Entertainment[42]
* Rogue Warrior: Black Razor - (2007) Bethesda Softworks
* Stargate Worlds — (2007) Cheyenne Mountain Entertainment[43]
* Stranglehold — (2007) Midway Chicago[44]
* Tom Clancy's Rainbow Six: Vegas — (2006) Ubisoft
* Tom Clancy's Splinter Cell: Conviction - (2007) Ubisoft
* Too Human — (2007) Silicon Knights[45]
* Turok — (2007) Propaganda Games
* Unreal Tournament 3 — (2007) Epic Games
* Upcoming Mortal Kombat Game — (Unknown) Midway Games
* The Wheelman — (2007) Midway Games
* HEI$T — (2007) InXile Entertainment
* Various upcoming Sega titles will utilize the Unreal Engine [14]

documentation and support > outright technology. This holds true especially with the skyrocketing price of game development cycles.
 
Awesome, I never thought of it like that. UT3 engine is used by some great titles.
 
Cry Engine 2.0
Source Engine
Unreal Engine

Those are my top 3.

Door 3 Engine is crap right now even looking at quake wars. maybe the new Carmack engine will be good.
 
this is an impossible debate, it depends on the project you plan to do
 
i agree too, depending on the game you want to make.. each engine has its ups and downs. I am a huge fan of the source engine... it juss simply has so much functionality. you dont need a super high end system for it to work... which rates it high in my books. What looks intense? Project Offset... Should be fun to play a FPS with photorealism.. lol

PEACE

Mikey:E:thumbs:
 
Are we talking about mods or actual games? The unreal engines has a pretty established base in the game industry because its been around for awhile... but it doesnt mean its the best.

Sandbox (the engine in crysis) looks to do everything Unreal can, plus the interface looks like it could be a lot more intuitive and easy to learn.
 
Why learn something new when you already know UEs tools?
 
imagine if suddenly, the new doom engine/quake engine comes out and owns all..
 
Well the Doom3 engine hasn't been used by any other company besides Raven.

So that's iD and Raven that have made games on it. Thats not alot of companies.
 
Well the Doom3 engine hasn't been used by any other company besides Raven.

So that's iD and Raven that have made games on it. Thats not alot of companies.

Yeah, it's unfortunate that the engine's going to waste atm.
I'm sure when Quake Wars is released and is a success, then more companies will want to get in dat shyt yo.
 
I just can't stop thinking of how awesome 2007 will be for PC Gamers, there's a lot on the horizon

Yeah! Many of those games were announced so long ago.

It's been abysmal and dismal for PC games for the most part. Finally these games that were announced so long ago are preparing to launch!


The Doom3 engine didn't run as well as source for me, although once I got a better PC, the Doom 3 engine runs way better, since the source engine has all of those stuttering problems.

Playing Dark Messiah might and magic (source), the game usually takes 10 minutes to change graphics settings and will crash most of the time, along with the sound loop the whole time. Why in the **** don't they mute all sound during these changes - better yet, require a restart to make the advanced graphic changes with the source. The lost coast level (HL2/source w/HDR) looks great, except I think there was a lack of polygons in the level... but doesn't run very well on my PC.

Prey (Doom3 engine) runs and looks fantastic, and the special effects are amazing.

The Gamebryo (Obivion) game engine looks really nice, but runs like utter shit in Oblivion, thanks to the way they used it - tons of NPC's that are constantly being processed even when in a different building, and I have heard that it checks for quest updates like every freaking second. Also, the sound doesn't work right with 2 different sound cards of mine. Just got a new sound card, but it doesn't work right with half of my games (god damnit that was the point of buying it, because I was having sound problems) Probably means that it will have sound problems with 3 sound cars.

Anyway, the Unreal engine 3 looks and sounds amazing from what I've seen and read about it.

The Doom3 engine is great, but I don't think it will be quite as good as Unreal3 or Cryengine2.

Hopefully VAVLe can somehow get rid of the sound issues/stuttering, and slight HUD bug and crashing when changing graphics settings.

As far as racing games go, It's all about Forza 2 (Turn 10's engine) right now.
 
Are we talking about mods or actual games? The unreal engines has a pretty established base in the game industry because its been around for awhile... but it doesnt mean its the best.

Sandbox (the engine in crysis) looks to do everything Unreal can, plus the interface looks like it could be a lot more intuitive and easy to learn.

I don't know the viability of Sandbox when it comes to professional game development, never heard of anyone using CryEngine
 
Cryengine2, UE3 and Source are the best around right now, in which order?.. well that depends on what kindof game your making. I feel that Cryengine2 is ontop of the others in terms of features, and everything is just far more user friendly when it comes to creating ingame assets.
 
you sound like you've used the CryEngine 2 when you say that Clarky. Although i'm not disagreeing with you about it being one of the best engines around. Certainly looks like it from everything i've seen.

But yeah, i'd say CryEngine 2, UE3 and an honorable mention goes out for the Source engine thanks to how much mileage Valve have been able to get out of an engine originally supposed to debut in 2003. Quite an effort.
 
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