I mean the direct-x9/direct-x 8 cards can handle it great and the direct-x7/direct-x6 cards don't handle it great so why did they just import soft render-to-texture shadowmapped shadows for dx9 mode and straight render-to-texture shadowmapped shadows for dx8 mode and blob shadows for dx7 mode and no shadows for dx6 mode? It doesn't make sense, they could have also imported per-pixel lighting instead of just shadowmaps and dynamic/static lightmaps! Any ideas?