Styloid
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I think of everyone here Fenric1138 has made the most correct posts.
You should also take into consideration what these different games are aiming for. HL2 is trying to make a very convincing european city- large urban environments, dried out sea bed, inside a combine fortress, etc. They are trying to make a holistically realistic world with soft shadows and more advanced (though static) lighting. Doom 3 is impressive as it looks like CG but isn't very convincing as real.
Both have per-pixel lighting- (wester, you need to watch some of those videos and read articles more carefully before you say stuff like you did)
Both have normal maps that correspond to lighting.
It's not supposed to be a race to see which company can make the best looking engine- or else no one would be able to run them and the games would suck.
You should also take into consideration what these different games are aiming for. HL2 is trying to make a very convincing european city- large urban environments, dried out sea bed, inside a combine fortress, etc. They are trying to make a holistically realistic world with soft shadows and more advanced (though static) lighting. Doom 3 is impressive as it looks like CG but isn't very convincing as real.
Both have per-pixel lighting- (wester, you need to watch some of those videos and read articles more carefully before you say stuff like you did)
Both have normal maps that correspond to lighting.
It's not supposed to be a race to see which company can make the best looking engine- or else no one would be able to run them and the games would suck.