brisck1
Newbie
- Joined
- Jul 17, 2003
- Messages
- 483
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I need to know why, even though there is an option for it to do so, will my func_brush entities not cast shadows?
they can recieve them fine which is odd, and are lit beautifully. I know there are other ways to block light to create shadows, but at the moment me and my coder are trying to find a brush basd entity which can not only recieve shadows but also cast them too.
Any ideas where im going wrong?
they can recieve them fine which is odd, and are lit beautifully. I know there are other ways to block light to create shadows, but at the moment me and my coder are trying to find a brush basd entity which can not only recieve shadows but also cast them too.
Any ideas where im going wrong?