why Doom 3 sucked.

Garfield_

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One of the main reasons why Doom3 was shit, atleast my opinion. The weapon feeling in the final game was shit, the guns were crap aswell as the weapon sounds. If anyone of you ever played the Beta you would understand. The weapons in the beta had a much better sound and you could shoot fast if clicking fast.

This game could have been better the way the Beta was, even if its like a b-horror movie =)
 
it wasn't a beta...it was an alpha

...and i agree...weapon sounds were much better plus it had a whole creepier feeling than the retail game does
 
I do admit DOOM 3 was a dissapointment. I wanted a remake, not a completely new game. DOOM was about Deathmatching, CO-OP, Big areas, and a crud load of enemies coming at you. This was more of a jump out and scare yah game. And what about the Cyberdemon Lord? I didnt wanna damn Soul Cube to defeat him. All i wanted to do is take him down with my shotgun. Speaking of the shotgun, i didnt want some futuristic shotgun, i wanted the DOOM shotgun. The kind thats in your closet right now (cept for you British peeps). And the imps looked more like aliens, not demons. I wanted a brown leathery imp, weighing 300 pounds, screaming at me. The sound was terrible, they just needed to revamp the old sounds and music. ARRGGG, so frusterating.
 
Revamp the old sounds and music? Lawwl

*game starts player in a hangar with the E1M1 midi song looping in the background*
"welcome to mars! all new arrivals need to check out at reception!"
 
hehe midi sounds
but the game really did suck. i still havent beat it, i played for like 8 hours and then was like wow im not having any fun. halflife2 i played til it was over because i wanted to keep playing.
 
This has NEVER been discussed before!! :eek:

The only gun sound that I didn't care for was the machinegun. Everything else sounded appropriate. I believe there's a mod that switches out the new sounds with the ones from the alpha.
 
I liked the futuristic visuals of the weapons and station and such. id's certainly got creative minds at their offices. Though whichever idiot didn't make it so weapons dont have flashlights on it is just...ugh.
 
satch919 said:
This has NEVER been discussed before!! :eek:

The only gun sound that I didn't care for was the machinegun. Everything else sounded appropriate. I believe there's a mod that switches out the new sounds with the ones from the alpha.

All damn weapons in the retail sounded like softairguns, in the Beta, or no the alpha they sounded really good and realistic aswell as they fitted to the gun.
And why does the enemies have to dissapear when you shoot at them ?
that sucks, in the alpha they didnt, i really enjoyed shooting dead bodies so the blood just flew all over the place. =)
 
DeusExMachinia said:
I liked the futuristic visuals of the weapons and station and such. id's certainly got creative minds at their offices. Though whichever idiot didn't make it so weapons dont have flashlights on it is just...ugh.

That was just a stupid way to make the game more scary :(

anyone wanna get scared ? try FEAR, its almost as scary as Alien vs Predator :)
 
Garfield_ said:
That was just a stupid way to make the game more scary :(

anyone wanna get scared ? try FEAR, its almost as scary as Alien vs Predator :)
You found AvP scary?
 
ríomhaire said:
You found AvP scary?

So did I.
It was pretty creepy.
The original AvP captured the feel of the movies the best imo.
 
I liked the game, should they have called it doom 3? no, they shouldn't of. If they made it their own title that would be nifty.
 
No, it wasn't the sounds that made DooM 3 suck, it was the level design. They were all very similar with the exception of the Hell levels (which I actually enjoyed), also they used the same tricks to scare you throughout the game. It got to the point where it become monotonous.
 
KagePrototype said:
You didn't?

:p
It was one of the worst sell-out Hollywood money-grabing films ever. It was also exremly predicable and completly uunbelievable. The worst part, when the guy is doing the translation that reveals the plot
The ancient civilisation that worshiped the Preds wrote a thing starting with
"A bunch of Aliens found a backwater planet..."
[SARCASM]Yes the Aztecs had words for 'aliens' and 'planet'.[/SARCASM]:dozey:
 
it was just too predictable, but isnt that they way a b-horror movie is too =?
 
ríomhaire said:
It was one of the worst sell-out Hollywood money-grabing films ever. It was also exremly predicable and completly uunbelievable. The worst part, when the guy is doing the translation that reveals the plot
The ancient civilisation that worshiped the Preds wrote a thing starting with
"A bunch of Aliens found a backwater planet..."
[SARCASM]Yes the Aztecs had words for 'aliens' and 'planet'.[/SARCASM]:dozey:


...I believe he was talking about the GAME... Not the movie(which I thoroughly enjoyed.)
 
Well the entire game ended up being 10x scarier than Ravenholm. I don't get what you're all complaining about the gun sounds, they were fine. No one will mention the little click of HL2's spudgun, oh, handgun*
 
DooM wasn't scary at all past the start, it was just boring. They should have just packed the levels choca-bloc full of enemies like in the original DooM (which is what id does best) and not tooted it as a horror game.
 
It wasn't ment to be badass...Doom 3's weapons were.
 
I didn't like the half life 2 gun sounds either. Shoot me, but I liked the sound and feel of Halo:CE's assault rifle the best.
 
Sickening, I hate Halo weapons. Feels like im tickiling the enemy with the assualt rifle and the rest of the weapons resemble kitchen appliances.
 
Uriel said:
Sickening, I hate Halo weapons. Feels like im tickiling the enemy with the assualt rifle and the rest of the weapons resemble kitchen appliances.
Halo 2's weapons are terrible but the beauty of Halo 1's was the tackticleness. The Assault Rifle was quite powerful but the plasma shields was heavily resistant to bullets while the plasma guns were less effective against organic material so you had to use the right weapons at the right time.
Sorry for the off-topicness.
 
I must say I enjoyed Doom3, but I did expect something different.
The pre-release screenshots were cool, and I liked the "alpha" maps.

Sounds - yes, deffinitely, the sounds in the retail Doom3 sucked. If Trent Reznor would stick with the project, the game would be a completely different experience.

Oh, but did I hate the expansion - Resurrection of Evil! Same gameplay with a crappy gravity-gun rip off :p And near the end of it, fighting with 9657296 monsters at the same time wasn't fun - this ain't Serious Sam!

Wonder what's idsoftware up to now...
 
Przemek said:
I must say I enjoyed Doom3, but I did expect something different.
The pre-release screenshots were cool, and I liked the "alpha" maps.

Sounds - yes, deffinitely, the sounds in the retail Doom3 sucked. If Trent Reznor would stick with the project, the game would be a completely different experience.

Oh, but did I hate the expansion - Resurrection of Evil! Same gameplay with a crappy gravity-gun rip off :p And near the end of it, fighting with 9657296 monsters at the same time wasn't fun - this ain't Serious Sam!

Wonder what's idsoftware up to now...

ROE, in my opinion, was far better than Doom 3. And ID didn't do the expansion.
 
Agreed. DooM 3 failed to use the engine to their advantage. It slipped out of their hands. After so many years of development and attempts to create a game that will stand out in the crowd. Quake 4, on the other hand, seems to be perfect. However, we've seen nothing more than a trailer. We'll have to wait for the final release, and then flame or worship it in these very forums. :)
 
While Doom 3 was still worth playing, I agree that it was a massive dissappointment and far less than what it should have been.
I cant think of a single other game or company that could get away with making the entire game in THE SAME FREAKIN ROOM OVER AND OVER. I mean they didnt have any sort of environment change (exclude hell and outside areas, which account for a such a small amount of the game they can be dismissed).
Even classic Doom had more variety and more inspired levels. The monsters were fairly boring, with the pinky demon and possibly the big guy with 2 rocket launchers being the only ones worth mentioning.
And WHY did trent reznor have to leave, WHY!?!?!??
I couldnt STAND the shotgun sound, it was so TINNY, it sounded like some pebbles banging loudly against an empty TIN. In fact, screw it, all the weapon sounds sucked.

HL2's arent the best either, i REALLY liked the beefy sounds in FEAR, but HL2's still werent outright BAD like Doom3.

The alpha was a better game, with better levels.
 
fantasiser said:
HL2's arent the best either, i REALLY liked the beefy sounds in FEAR, but HL2's still werent outright BAD like Doom3.

I thought fears were stupidly tinny :p
 
Some guns in Doom 3 could have looked a lot better, but i felt the sounds were good. Game did its job and i loved Doom 3 and the exp.
 
Samon said:
I thought fears were stupidly tinny :p

Well it just goes to show that different people have different perspectives. I still think the D3 shotgun felt like it was a hollow light peice of plastic.
On a side note, the recoil effects of FEAR also add to the feeling that your holding a big heavy bullet launcher.
 
fantasiser said:
Well it just goes to show that different people have different perspectives. I still think the D3 shotgun felt like it was a hollow light peice of plastic.
On a side note, the recoil effects of FEAR also add to the feeling that your holding a big heavy bullet launcher.


I can't say Doom 3's weapons were brilliant, I admit - some did sound relativley weak but at least they looked good ;)
 
For the most part I enjoyed HL2's weapon sounds, but the best weapon sounds award really goes to CS:S.

Doom3's sound scores points in the fact that it is *really* consistent. Every weapon sounds like it's from the same family, and you can tell that the sound designer was really trying to pull that off, and with great success in stylizing the weapon sounds to all match.

But nobody mentioned to him that just because it's "stylized" doesn't mean it's "good". Alot of people don't understand that, and sell themselves to style, just because "it's stylish". Half the styles out there are worthless, and the quiet, soft nature of the Doom3 weapon sounds are no different.

Besides, isn't doom supposed to have massive, explosive weapons? It should be a pioneer in weapons of excessive power. What it does it give you a load of weak weapons with no sense of rpesence or power.

Of course, louder weapons would annihilate any sense of horror, but if there's one thing horror games have proven, it's that excessive amounts of loud weapons removes suspense.

Doom3 basically tries to mix excessive action with horror. That's like mixing steak and oranges. You can have one, or the other, but not both. To get the two to work together would take some redesigning of the game. Maybe put some oranges into the marinara sauce for the steak. You know... action, with a suspenseful background, or certain scary areas where you can't use firearms. But pulling that off takes skill, and Id is only good with graphics and simple gameplay.

I've never, ever considered Id to be a company with skill. They've never made a smart game, and even their simple games (Quake) are too simple, and fall far short of games like UT.
 
ríomhaire said:
It was one of the worst sell-out Hollywood money-grabing films ever. It was also exremly predicable and completly uunbelievable. The worst part, when the guy is doing the translation that reveals the plot
The ancient civilisation that worshiped the Preds wrote a thing starting with
"A bunch of Aliens found a backwater planet..."
[SARCASM]Yes the Aztecs had words for 'aliens' and 'planet'.[/SARCASM]:dozey:

Might just be me coming in a bit late into this thread, but I do beleive they're talking about the game, which is supposed to be one of the scariest games every made, which by the way came out years before the movie.
 
Dario D. said:
I've never, ever considered Id to be a company with skill. They've never made a smart game, and even their simple games (Quake) are too simple, and fall far short of games like UT.

I agree wholeheartedly. Their best effort for an awesome game by far was Quake 3, and thats because it was pure deathmatch and the gameplay didnt need any work on it. They just had to make graphics, maps and netcode, and the players did the rest.

Even then i always enjoyed UT more than Quake 3
And UT2k3 and UT2k4 dont even have a rival.
 
Id are exceptional engine makers, You gotta admit that.
 
The doom3 shotgun, it doesnt even sound you can just hear the bullets hit the wall :D
 
I enjoyed it alot, just saying that it could have been much better with just a few minor changes =)
 
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