iMMuNiTy
Newbie
- Joined
- Jul 14, 2005
- Messages
- 974
- Reaction score
- 8
Reasons why I hate DooM 3:
- Poor storyline.
- Poor gameplay. Seeing Half-Life 2, its competitor, taking the lead mainly because of the gravity gun, it copied it, renamed it, and put it into a quick-made EP. Lame.
- Poor sounds. As mentioned earlier. Piss-weak sounds.
After I noticed issues, which I list below, I considered DooM 3 to be one of the worst sequels ever made (IMO obviously). It soaked earlier Dooms in mud.
- Low-polygons. I'd rather play a game with a high polygon count and low-res textures than vice versa. People really look ugly "low-polygoned". That doesn't apply to monsters, though - you can't tell whether it's a low-polygon issue, or this is how the monster truly looks like.
- Darkness. I found the beginning intriguing and, well, scary. However it got monotonous further in-game, to the point of boredom. Seriously, though: we fought against hordes of combine soldiers in Half-Life 2, slowed down time and took every enemy out in Max Payne series, took out half of Hell inhabitants in Painkiller, and we're supposed to be afraid of dark? Pffft. Silent Hill, Resident Evil, F.E.A.R. - now those are scary games. For me, darkness is simply a lame excuse to cover up graphical isues and bugs.
Note the first sentence of my post - "Reasons why I hate DooM 3:". Not "Reasons why DooM 3 sucked", because technically, the game was pretty good. It used the shaders well, the monster design was pretty good, the AI was a standart. But for me, DooM 3 was a bad game. 'Nuff said.
- Poor storyline.
- Poor gameplay. Seeing Half-Life 2, its competitor, taking the lead mainly because of the gravity gun, it copied it, renamed it, and put it into a quick-made EP. Lame.
- Poor sounds. As mentioned earlier. Piss-weak sounds.
After I noticed issues, which I list below, I considered DooM 3 to be one of the worst sequels ever made (IMO obviously). It soaked earlier Dooms in mud.
- Low-polygons. I'd rather play a game with a high polygon count and low-res textures than vice versa. People really look ugly "low-polygoned". That doesn't apply to monsters, though - you can't tell whether it's a low-polygon issue, or this is how the monster truly looks like.
- Darkness. I found the beginning intriguing and, well, scary. However it got monotonous further in-game, to the point of boredom. Seriously, though: we fought against hordes of combine soldiers in Half-Life 2, slowed down time and took every enemy out in Max Payne series, took out half of Hell inhabitants in Painkiller, and we're supposed to be afraid of dark? Pffft. Silent Hill, Resident Evil, F.E.A.R. - now those are scary games. For me, darkness is simply a lame excuse to cover up graphical isues and bugs.
Note the first sentence of my post - "Reasons why I hate DooM 3:". Not "Reasons why DooM 3 sucked", because technically, the game was pretty good. It used the shaders well, the monster design was pretty good, the AI was a standart. But for me, DooM 3 was a bad game. 'Nuff said.