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It's still about as non-linear as any other game out there. I dont think there is any game out there that is truly non-linear.Pi Mu Rho said:Deus Ex isn't a non-linear game. It's entirely linear, with a few preset choices.
Sparta said:Deus Ex proves this wrong.
not much fun and very linear. i dont see your point.TheSomeone said:Well, you could exploit-fly over ravenholm if you really wanted, but how much fun would that be?
id rather there was no little girl. id rather the writers put some creative thought into their story and didnt come up with some cliched piece of crap that isnt scarey and that anyone could have written. all i could think when i saw that was 'pathetic'. seriously, almost the entire horror movie/game genre is a complete joke.The more paths they add, the less attention they can spend on each path, or the shorter they have to make the game. There are games who work best with linear paths, and one of them is HL2.
I think the best game to support my thesis is FEAR. FEAR has so many scripted sequences it plays like a damn movie, but is that a bad thing? Would you rather have it that the little girl appears when you go through that hallway and that a helicopter drops a bunch of bad guys around you, or that the developer tries to guess where you are and you'll probably end up missing half the scripted stuff?
It's still about as non-linear as any other game out there.
Sulkdodds said:Operation flashpoint?
its still a linear story but like deus ex there is real choice to be made and multiple paths to be takenOperation flashpoint?
Top Secret said:You guys realise that saying "Multi-linear" is about as retarded as saying jumbo shrimp, right?