Why Steam is for us players and helps combat piracy

Pjotr

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The Inquirer

Many good insights there:

"Which is why Valve's anti-piracy plan is such genius. I mean, it's utter, simple, calculated, but undoubted genius. Valve decided that the best way to stop piracy was simply to give everyone in the world the game at the same time. Early code to journalists? Fat chance. If journalists wanted to play the game early for reviews, Valve flew them to their offices in Seattle so they didn't have to send out copies. Online media won't get copies until the day before release to prevent leakage. But - and this is the kicker - US, UK, Italy, China, France, Germany - they all get localised versions on the same day, Tuesday the 16th, next week."

"If the games industry really wants to combat piracy, it should take a leaf out of Valve's book. Establish one worldwide release date, don't stagger for different territories. Keep a tight check on where you're sending code, and drop outdated CD copy protection technology as the only check on piracy - use an online 'switch' to activate copies of the game. Keep gamers happy by keeping them equal - isn't that just common sense?"

:cheers:
 
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