- Joined
- Dec 31, 2004
- Messages
- 20,876
- Reaction score
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Controllers get broken sometimes, usually to shouts along the line of "I TOLD HIM TO JUMP, WHY DIDN'T HE ****ING JUMP?!"
Street Figher's moves aren't the most complicated to pull off, but even so I can't count the number of times I failed to Flash Kick while playing Street Fighter 2 on the Mega Drive (I always seemed bad at the down-up moves specifically, I don't know why). I also always seem to accidentally Hadoken when I'm trying to Shoryuken. This isn't a problem in Smash Bros because the moves are so simple. A is attack and B is special attack, you press any direction and A or B to perform different moves. Now, I'm not saying that Street Fighter should only use two buttons, but you could have (assuming a PS3 controller) the four shape buttons and R1 and L1 for the six punches and kicks, R2 for special moves and L2 for grabs.
If Ryu were in Smash Bros his special moves would be over+B for Hadoken, up+B for Shoryuken, down+B for Hurricane Kick probably a generic strong punch for just B. Yes, I am saying this as someone who sucks at normal combos and special moves in fighting games, but surely a game should be designed so that the player can easily do the action he wants to without needless complication or having to pause the game to check the moveslist to remember how to do stuff.
Street Figher's moves aren't the most complicated to pull off, but even so I can't count the number of times I failed to Flash Kick while playing Street Fighter 2 on the Mega Drive (I always seemed bad at the down-up moves specifically, I don't know why). I also always seem to accidentally Hadoken when I'm trying to Shoryuken. This isn't a problem in Smash Bros because the moves are so simple. A is attack and B is special attack, you press any direction and A or B to perform different moves. Now, I'm not saying that Street Fighter should only use two buttons, but you could have (assuming a PS3 controller) the four shape buttons and R1 and L1 for the six punches and kicks, R2 for special moves and L2 for grabs.
If Ryu were in Smash Bros his special moves would be over+B for Hadoken, up+B for Shoryuken, down+B for Hurricane Kick probably a generic strong punch for just B. Yes, I am saying this as someone who sucks at normal combos and special moves in fighting games, but surely a game should be designed so that the player can easily do the action he wants to without needless complication or having to pause the game to check the moveslist to remember how to do stuff.