SeriousStu
Newbie
- Joined
- Nov 23, 2004
- Messages
- 37
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Well, not everything - just any parts of the models that have shiny surfaces. Check the screenshots to see what I mean:
Screenshot 1 - ok, so it's a bit dark, but you can see what I mean by how bright the shiny surfaces look.
Now, maybe you might be thinking that it only looks like that because the room is so dark but if you look at this screenshot, which has normal lighting, you can still see that they stick out in a very ugly fashion. Notice how bright Barney's boots are.
So... what's my problem? Could a leak in the map be causing this? (It's not a complex map at the moment, only just started making it really) I don't think it should be, as when I very first started with a box and I had a table as my very first model in it, they appeared bright in that too...
I understand that HL2 (and CSS) applies different reflection maps on models depending where they are in the map, and I'm guessing this is where the problem lies, but I don't know how it's done or whatever...
Any help please?
Oh, and the models in the main HL2 game look "normal" as can be (ie. the reflections are how they should be!).
Screenshot 1 - ok, so it's a bit dark, but you can see what I mean by how bright the shiny surfaces look.
Now, maybe you might be thinking that it only looks like that because the room is so dark but if you look at this screenshot, which has normal lighting, you can still see that they stick out in a very ugly fashion. Notice how bright Barney's boots are.
So... what's my problem? Could a leak in the map be causing this? (It's not a complex map at the moment, only just started making it really) I don't think it should be, as when I very first started with a box and I had a table as my very first model in it, they appeared bright in that too...
I understand that HL2 (and CSS) applies different reflection maps on models depending where they are in the map, and I'm guessing this is where the problem lies, but I don't know how it's done or whatever...
Any help please?
Oh, and the models in the main HL2 game look "normal" as can be (ie. the reflections are how they should be!).