S
SardonicSamurai9
Guest
I'm really confused as to why SDK Hammer has started doing this, but everytime I change the angle of the camera (when viewing my map with textures) all of my world models move with it. It does not effect the actual map, but it's really annoying seeing about 20 models flying around when I'm trying to view my map. This doesn't happen when in 3D wireframe or any other 3D view. Only Textured view (I don't want to use the other 3D views because I'm adding in textures now)
It also only happens at a certain distance. You know when you zoom out far enough to where you can't see the model that it turns purple? (at least that's what it always does for me) That's the only time the models move (except it did move a window once...)
Is there anyone that knows why this is happening? Help would be greatly appreciated. Thank you.
It also only happens at a certain distance. You know when you zoom out far enough to where you can't see the model that it turns purple? (at least that's what it always does for me) That's the only time the models move (except it did move a window once...)
Is there anyone that knows why this is happening? Help would be greatly appreciated. Thank you.