Blackthorn
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- Jan 11, 2008
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All around me are familar faces, worn out places, worn out faces.
Donnie Darko: the game?
You know you'd like it! A game where...you follow a man sized rabbit around, and you start to stab at shit with your knife, and shoot weird ****ers in the eye.....then get crushed by a jet engine.
Looks like it'd get old quick.
It's called a ****ing opinion. Everyone in this thread has formed one already, with as much basis as my own. If you want reasoning, ask for it, without being a ****ing prick right off the bat.You must've come to that conclusion from how much you've played it, ay? Since you clearly must have tested an early build of the game to come up with such an in-depth and well explained statement, maybe you could share some details with us.
I see the gimmick as being the "find new and creative ways to kill people!" Maybe I'm just jaded because I've seen all this before, except now it's in black and white.What exactly is "this sort of gimmick"? Because I can't really find anything in the article that suggests any gimmicky qualities.
That is true, and I still play occasionally Rogue Leader to this day. But you can't really say a Star Wars space combat game is really going for the realism look. And you should take into account that it still looks so good because you're never viewing things up close. A Wii game attempting a true realistic look may look good, but it will never look great, the bar has simply been raised too high. Highly stylized games like Metroid Prime 3 and Mario Galaxy are proof that Wii games can look fantastic, even competing with the other systems, and have the gameplay to match.Not true. Go look at Rogue Leader on the GameCube. It still looks nearly as good as some Xbox 360 games, better than 99% of Wii games, and it came out in ****ing 2001. It's fully possible to do good-looking realistic-style graphics on the Wii. The problem is sloppy, lazy, untalented third-party developers who either don't or can't make anything with even a modicum of quality in it.