Will HALFLIFE2 Support the following

Hmm, looking through that, Source seems to support most of that.. not sure if it has depth of field or subsurface scattering though
 
oh no SSS, now we're gonna have lots of kids suddenly become experts on it and have it appear in everything.

So which mod do you reckon is gonna brag about having it first? How about zombies with SSS flesh huh ;)


This will be fun :E
 
lol Fenric, my thoughts exactly. Oh well, people will always be people.. or something like that
 
Fenric said:
oh no SSS, now we're gonna have lots of kids suddenly become experts on it and have it appear in everything.

So which mod do you reckon is gonna brag about having it first? How about zombies with SSS flesh huh ;)


This will be fun :E

You're a grouch. :)
 
From what we've heard recently from Valve, it sounds like while they will upgrade the engine to take advantage of such things as needed and as applicable to their overall art design, they are in no big hurry to do it if the effects require a top-end card that few people will be able to use.
 
didnt they talked about virtual displacement mapping on the e3 presentation last year?, the walls in the cave with the 4 diffrent shader stuff.

EDIT: nah confused it with "bumped map subdevision surfaces" (mistake anyone could make) :monkee:

EDIT2: @ gorgon. only the ones source support's. I highly doubt you will see SSS used.

EDIT3: @ frederic, SSS is an excellent thing when used subtle, and I really hope they wont go doom3 about it and apply it on EVERYTHING, immagine tree's that look like wax :)
 
I just find it funny some ordinary people seem to think there important big time developers that need to think long and hard about what engine to choose cause it might just change there life and career in some deep and meaningfull way.

When at the end of the day it means nothing to the average gamer :O
 
ATI will show HL2 demos running on their latest cards. Means the above features will be supported by HL2.

Not necessarily. I mean, it all depends on how easy it would be to simply plug them in and render a demo. They could just show the game with lots of AA and super high framerates.
 
I think we will see radiosity or similar lightning calculations in HL2 (which is great), definetly not HDR though as it would eat up too much processing time. HDR isn't anything new but it sure rocks :)

/edit

Oh, don't flame me I just found there is a whole topic discussing this HDR matter..But what comes to those other new effects you would need to buy a new video card for them :(
 
EVIL said:
EDIT3: @ frederic, SSS is an excellent thing when used subtle, and I really hope they wont go doom3 about it and apply it on EVERYTHING, immagine tree's that look like wax :)

Oh I couldn't agree more, as a subtle effect its quite beautiful and I've often used it. But when have any of us seen anything done in a subtle way in a mod. That knightmare of wax maps will most likely come true one day :)
 
Knowing that ATI and Valve are in alliance, I can see them knowing about this ahead of time and programming it into Source.
 
n00b question: When you say "SSS", are you refering to the Subsurface Scattering feature?
 
Isn't subsurface scattering that effect they used to get realistic-looking skin in the Final Fantasy movie?
 
ScopeD said:
I think we will see radiosity or similar lightning calculations in HL2 (which is great), definetly not HDR though as it would eat up too much processing time. HDR isn't anything new but it sure rocks :)

/edit

Oh, don't flame me I just found there is a whole topic discussing this HDR matter..But what comes to those other new effects you would need to buy a new video card for them :(

Actually, no, all those effects could be done with existing video cards. The newest Radeon x800 supports the same SM2x that the previous generation of Radeons has, meaning there's nothing the new Radeon can do that the old ones can't (within reason...I know it has special AA methods and normal map compressions, but I'm referring to actual graphical effects.)
 
Back
Top