Asus
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Gossoon said:I have a feeling that the high-end things that Source can do, like HDR, will not be in HL2. That one video that we all saw was more like an ad for the engine and not the game. I just think if all that pretty stuff was actually in the game content we would've have seen it by now. Why would they keep it a secret? It's obviously not plot-related and it would be a major selling-point. This surprise business is crap. It would not be a good way to sell a product.
TheWart said:One would think so, but many people are making the argument that Valve wanted to show off more of the capabilities of the engine, as Valve is not only selling a game, but an engine as well.
A2597 said:Oh come ON guys, there is a movie out specifically DEDICATED to HDR in HL2...
IT IS A CONFIRMED FEATURE.
*Sees Apos post*
well...some people are dense, so I'll say it again anyway.
A2597 said:"I think the delay has made people go ****ing insane!"
Where? Confirmed feature as in the actual game content will look like that Source demo video??
I just don't believe it. Why in the hell would we have not seen screenshots of that?
Apos said:They say that they are planning on supporting hardware that NO ONE has yet: so why wouldn't they include a feature that many people can use?
Apos said:They say that they are planning on supporting hardware that NO ONE has yet: so why wouldn't they include a feature that many people can use?
I don't know!! Christ, I said I surrendered!
I have a 9600 Pro, not the best card in the world, but it is very respectable in games right now. Lets assume that HL2 has all these whiz-bang features. As a result, I have to run my setting at low.
Plug said:
Oh that is just too funny
Gossoon said:it was in the beta? er... i don't remember that.
Yes. If you have hardware that can run it. HDR is a significant performance cost, and requires a DX9 level card with some real firepower.
Ok well it still looked like it was the same effect.PiMuRho said:Neither of those games used HDR
Sparta said:Ok well it still looked like it was the same effect.
It's people getting confused and thinking any instance of glare, bloom or flare must mean HDR. Meh its a mute point anyway, it'll be overused in a year or so and as cliche as lens flares are. I'm sure we'll be getting games soon with Chromatic Aberration effects (lens warping). But again, just like glare, bloom and flare its an error caused by a lens that most people in other area's do their best to minimise, except CG guys, who do their best to make it happen, funny old world.PvtRyan said:But it wasn't HDR, because HDR requires floating point numbers for great precision on light values and DX9 is the first to work with floating point numbers, so it couldn't possibly be in the DX8 based Unreal engine on which SC runs.