Will HDR make it into the game?

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They haven't said they wouldn't put it in yet. To me, the words "if for some reason it doesn't make it into the release" sounds more positive than negative. Ie. it seems more likely it will be in than won't be in.
 
Well all i can say is that that source video with the HDR looked awesome

I would love to see it get in... I just got my Radeon 9800 Pro 128 Excalibur and wanna test it out :-D

Guess far cry 'll hafta do for now
 
deathryuu said:
hmm.....damn...well this just sucks because the entire reason for me upgrading my video card was to see HDR in hl2 and now there isnt anyway arg...screw you low-end players :angry: :angry:
no it adds strain on High end vid cards too.

and chances are if you thought HDR was enabled in the 2k4 e3 vids then you wouldnt know the difference regardless... we arent talking about specular lighting or bumpmapping here.

HDR is not an impeccably impressive Graphical feature.. real time light and shadowing is.. HDR is not.
its simply something some people are focusing on.
"If HDR isnt in this game IM not buying it wewt!"
if its in, you wont really notice that much.
if it isnt you will only notice because it isnt listed as a feature ;P
 
I thought it just wasnt implimented in the first place. I thought they just put it in the Source Demo.
 
They didn't really decide to remove it. They did show it off with the Source HDR demo though.
It's more like they havn't decided to add it for the initial release of HL2. Though they did said they would add it in later.

I'm not worried. If they can add it in with an option for On/Off that would be great but if they don't have time to add it and test for it then they can add it in later with the extra large textures as well. ;)
 
The leak had HDR as far as I am aware...

Edit: Will someone please find me this quote where they say it won't be in, or are you all just making this up?
 
Crusader said:
The leak had HDR as far as I am aware...

Edit: Will someone please find me this quote where they say it won't be in, or are you all just making this up?
nope we arent making it up, it wasnt enabled in 2k4 e3 vids, check the Valve info thread (somewhere after last E3)
the leak didnt have HDR.
Valve released a bink for the source engine (not hl2) that had some HL2 content, showing off HDR lighting, however I think some people are mixing up HDR with the specular effects (shinyness/etc) in said video...

HDR lightens dark areas, thats about as effective as it is.
ITS NOT SHINYNESS, ITS NOT RAYS OF LIGHT THROUGH CRACKS, ITS NOT SHADOWS, ITS NOT EVEN IMPRESSIVE.

it just adds slightly to immersion (and that could be based on opinion)
I dont see why people even care.

give me living to ragdoll back to living, before HDR anyday.
 
Mr. Redundant said:
The leak didn't have HDR

I'm afraid it did :)

Edit: And I'm still not finding the quote that says they took out HDR....
 
HDR makes light bleed into the surrounding area when it's very bright. This gives the illusion of parts of the image being far brighter then a computer monitor can display.
 
OMG I just watched the HDR video again!!!


PLease god let HDR be in the release, it's the best looking game everrrrr!!!

*pants*
 
Crusader said:
OMG I just watched the HDR video again!!!


PLease god let HDR be in the release, it's the best looking game everrrrr!!!

*pants*

Why? It's not like it'll even be all that noticable while your playing. Your not confusing specular mapping with HDR are you?
 
i think it should go in there, it's a coool feature from what i've seen of it...i'm thinking it is that effect that makes light seem more intensive than the normal 255 limit.
 
I think it also helps reduce muddiness in textures, at least, according to one of my computer mags.
 
Please see my answers to your questions below.

Thanks,
Rick
Valve


1 - Will bump maps on models and world brushes react to dynamic lights such as the flashlight and muzzle flashes or are they only effected by static lighting?

*** Yes they will react to dynamic lights.

2 - Will each model have to have a collision model made for it manualy or are collisions in hl2 per-poly? if you do have to manualy create collission models how will this be done?

*** Physics hulls or bounding boxes are used for collisions. Physics hulls are more accurate but require more cpu time to compute. They are also created with the model by a modeler.

5 - Is it possible to have 3d models rendered in source's vgui menu system?

*** in a vgui panel yes.

7 - How will HDRR (High dynamic range rendering) work work in hl2? will it be definable/adjustable per map or will it just be a part of source's lighting system?

*** It will likely be part of Source's general lighting solution.

8 - Will fluid be simulated in 3d as it was in hl1 or will it just be flat with shaders to simulate the visuals? if it is not simulated in 3d how dificult would it be to impliment 3d fluid simulation into the source engine?

*** If you are referring to having current's that move things, yes Source currently does this. If you are referring to fluid dynamics, then no Source does not have this.

9 - How complex is the terrain material painting tool in the hl2 build of hammer? will we be able to paint many different materials onto each terrain brush?

*** Yes and you can use alpha blends as well for blending different materials such as mud and rock.

10 - Will character model shadows react to lighting realisticly or will they just be projected in one direction the whole time?

*** They are projected in the direction based upon the level's shadow direction entity.

There you go, posted by nc17. He said "It will likely be part of Source's general lighting solution."
 
You're telling me you can't see the HDR effects in that video?

By the way the specular effects ARE enhanced by HDR. When something gleams without HDR it gleams within the 0-255 range. With HDR it is enhanced and made to look more like an actualty high intensity light is reflecting off the surface, while still using the 0-255 range, methods are utilised to give the impression it is brighter.

And if you couldn't tell the difference when the light was glowing beautifully through the open windows... :(

Edit: Although I still think it is most gritty, realistic looking game ever, even without this feature, just that extra bit of prettiness gives it an excellent edge.

It somehow hints at how much technology is behind it. CUrrently a lot of people prefer Doom 3 because it looks really fake and plastic, and the technology and effects are really abrasive and in your face. They look at HL2 and think... that just looks like real life... that's boring!

I prefer realistic graphics, but that little bit of tech and beauty that HDR shows goes a long way.
 
In the leak the HDR is screwed up so I assume if they implement it it will need lots of work. Example the roads from the e3 2004 video were so bright it almost blinds you and any kind of outisde light makes brush built objects blazingly bland and bright. Unless they can fix it I see no reason for them to leave it in. I am more interested in real-time shadows, but sadly all these noobs and idjotlosers who dont upgrade make Valve have to lower the Source ability so I guess they decide not add the dynamic lighting/real-time lighting. They have a dynamic light entity, but it is non-functioning.
 
I have to agree with the last two post,after seeing the vids again the bright light from the windows and the specular lighting effects (enhanced by HDR) did look somewhat similar to the HDR video.

So what valve has send an email on this claiming HDR was disabled, we've pretty much got the idea of their "statements" *cough*september30*cough*.
 
HDR is nice... fi they can get it worked out.

In the e32004 vids, you're saying that the lighting effects when ghordon was being lead down the hall to the interrogation room were NOT HDR? Just some sort of shakycam artifact?

Looks like HDR to me.
 
This is what HDR tech does in HL2 (take a look at the shine of the balls):

HDR in Half-Life 2

Never seen anything like that in any other game so far...
 
romeo all of us noobs and idiotsloosers actually work for a living and are not spoiled punks buying new computers with our daddys loot.
 
Scotchy said:
HDR is nice... fi they can get it worked out.

In the e32004 vids, you're saying that the lighting effects when ghordon was being lead down the hall to the interrogation room were NOT HDR? Just some sort of shakycam artifact?

Looks like HDR to me.

What lighting effects are you referring to? And no, it wasn't HDR if it was the 2004 e3 vid.
 
Neutrino said:
What lighting effects are you referring to? And no, it wasn't HDR if it was the 2004 e3 vid.

in the 2004 e3 vid, there was HDR in the counterstrike: source part. when he looked up at the bridge.
 
That just looked like a standard lense flare to me, but whatever you reckon's a fair thing...
 
wow, just wow. Im done here.
I dont know how to explain it any other way than I did the last 3 posts.
if you havent got it by now, and you think it was in the e32k4 vids, and In the beta then your lucky :) you wont be dissapointed regardless.
 
actually I buy my own @&#* thank you, no needs to insult someone without the fact, The only reason I am up-to-date is for HL2, but as I says before the idiots dont allow it who dont upgrade.

Also to person who said that beta has no HDR, it can be activated and as I said again it is not how it was shown in the source hdr vid, it was washed out and bright and outside textures on brushes look washed out and bland, and the specular mapping has too much effect applied to it the farther away you go.

From that video it seems they have fixed the issues afformentioned and I see no reason for them not to implement it. Also FYI all the shaders for the game are done in many different versions, each version its own seperate dll, there is one for HDR one for no hdr, even ones for NVidia cards.
 
Mr Redundant. Nothing pisses me off more than someone with no clue stating something wrong as fact. HDR was in the beta. That is a fact. There was a rendering .dll file called dx9_standard_HDR.dll or something similar, and using that to render gave HDR features.

Please get your facts straight before you talk in future.
 
It's just a little glare effect that has been around for ages. HDR is not just a glare effect. Others have already described what it does but the result will be that your whole screen will be accurately lit like a photograph (the amount of light, intensity of light and colour of light will affect your picture).
compare:
HDR
and
no HDR

HDR makes the light blend naturally like a photograph while otherwise the colours stand out like a cartoon.
I think that is what it does.
 
even if it isn't HDR that 'standard lens flare' looks amazing.
 
Lots of confusion about HDR. For starters, you do NOT get a glow from HDRI. HDR allows post processing filters such as bloom or corona (usually bloom in games) which provide the glow.

HDR stands for High Dynamic Range.

WTF is dynamic range? The dynamic range in a frame of CGI is the frames ratio of lowest light level and highest light level. (Translated in simple words? It's the ratio of the darkest thing you see and the brightest thing you see)

In essence HIGH dyanmic range means...exactly what it says a higher dynamic range. Meaning the the difference between the lowest light leven and highest light level is greater.

So what is HDRI in a game?

A very elementary definition: HDRI is automatic gamma correction.

What does it do? A lot of things. Well mainly it duplicates the iris/exposure settings of cameras/human eyes. Let's say you're in a game and you're in a very dimly lit room. HDRI kicks in and over time ( a few seconds) it adjusts the virtual iris and exposure settings of the camera (which in a game, is the player), so that you can better see the dimly lit room. In turn, if you're still in the dimly lit room and walk into broad daylight, everything is going to look super bright, but after a few seconds, the virtual camera iris and exposure adapt to the light, and you can see better.

Don't see what I'm saying? If you have a digital camera point it into a dark area and look at the digital display, you'll notice very quickly the display brightens up. Now quickly point the camera at something bright (outside) and notice everything looks white, and in a few seconds you begin to see the details outside as the brightness falls.

HDRI allows for some really neat effects when used in conjunction with bloom/corona/glares. Bloom and corona basically duplicate the effect you see on a car painted with metallic pain. When the sun shines on it you see a glow on the part the paint reflects the brightest. Glares on the other hand are similar, but they're more of a lens-flare type filter.

If you want an example of bloom by itself play Deus Ex Invisible War (you'll notice the static bloom).

If you don't think that HDRI makes a dramatic difference in the visual quality of the game, you either have very high standards for dramatic difference in quality, or don't know what HDRI is.

Hope that clears some things.

Here I attached some renders of:

1) No HDR exposure
2) HDR Exposure alone
3) HDR exposure + bloom

High dynamic range isn't shown off very well in stills.
 
x84D80Yx said:
/end sarcasm

He spelled genius correctly, and the other part was a simple typo.

Anyhow, once and for all:
The E3 2004 HL2 presentations did not have HDR in them.
 
Shuzer said:
Anyhow, once and for all:
The E3 2004 HL2 presentations did not have HDR in them.
and still looked incredible, and will look even better in-game. if they add it before it ships, cool. if not, theres always the possibility to add it later.
 
What I meant about the light rendering in the halls in the e32004 vids is light bloom. When the metrocop was leading gordon down the hall toward the interrogation room, as you approached the hanging lights they 'bloomed'.

Is this somehow not HDR? It certainly resembles the effect.
 
HDR = Brighter than a typical white color
Bloom = Fuzzy edges on lighting
Specular = slightly visible reflection
 
Scotchy said:
What I meant about the light rendering in the halls in the e32004 vids is light bloom. When the metrocop was leading gordon down the hall toward the interrogation room, as you approached the hanging lights they 'bloomed'.

Is this somehow not HDR? It certainly resembles the effect.

Yeah I saw that too.
 
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