marksmanHL2 :)
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Dalamari said:Runteh, to see a faint beam thru the air it would need to be VERY smokey, and quite hard to code since the smoke would need to be a element instead of a sprite.
You could allways fake it .
Like in HL1 at the start in the train you can see light coming in through a door. Well thats actually coloured water with high transparency.
Doing a similar but more impresive effect in HL2 would be easy peasy.
EDIT: Just saying, It probably wont be in HL2. Its just not worth the effort. But I can imagine a game like NS doing something very similar.