Will there be a Hazard Course 2?

A

arm4000

Guest
My apologies if this has been posted before... i give you every right to murder me with a rusty dinner fork and steal my first born child if it was...

That said, i was wondering if you think ValvE will be putting in a Hazard course 2 or some other type of training segment. The first one brought you into the game, got you excited and added atmosphere. I also used it to see how the graphics would run... wouldn't want to start the actual good part of the game and have to interupt it with a million tweaks to get it to run.

Then again i'm not worried about performance or anything.

So, yeah, woohoo! lets hear it for new training missions
 
i hope so. I love games with training in them. Not because of the obvious though....sure they help you learn how to play but i just like them because it takes us deeper into the character. Like in HL1, you had the idea that it was a standard course all black mesa ppl had to do. I just like them.
 
I hope the training level is not like... Unreal II's crap
 
Half-Life's Hazard Course wasn't so much a tutorial as it was the first level of the game. It really helped set the mood and atmosphere instead of feeling like something just kind of tacked on to teach the player. And Opposing Force's training level is by far the best game tutorial ever!

The thing is, I'm not sure how Valve could include a training level in Half-Life 2 that would make sense in the game's context like it did for HL1 and OpFor. Apparently, the game is going to pick up immediately after your conversation with the G-Man at the end of the first game, and you don't know where you are, how long it's been, or what's going on. Trying to fit a training course into that timeline is going to be tricky, to say the least.
 
I will emagine the g-man will want to still if you still have you slaughter-groove
 
well Gordon is a new (co-worker/employee) (of/with) the G-Man so who's to say the organazation he now works for dosent have a training facillity.
 
I really think there is not much need. If you don't know how to jump get a life. heheh.

But maybe the G-Man will give u a little introduction of the new stuff in HL2. It will all tie in nicely.
 
The thing is, I'm not sure how Valve could include a training level in Half-Life 2 that would make sense in the game's context like it did for HL1 and OpFor
He will come to City 17 on a bigass ship, perfect spot for training his 1337 crowbar wielding skillz :)

"Go get a crate here Gordon, go fix a leaking pipe, and oops, you have to crouch under that thing, and jump over that, and press that to open the door. Awww... Little Gordon hurt his fingers on the controls... The medpack is over there. Good, now you can do a little shooting in the cargo bay to get some steam off, we'll arrive in City 17 in 5 hours."

Well, its a theory at least :)
This is assuming nothing is before the ship of course.
 
Yeah dawdler is right. I reckon the training will be heavy implemented in the story at the start.
 
or it will be "New Game" "uber Hard" "beep" starts in intence fire fighting and you get pwned 3 seconds into the game.
 
I loved the training level, it was good fun.


OT: Will HL2 have mid loading sequences during the game? I dont' post here enough
 
I hope not, screw all this waste of time "practice" crap, I want to play right of the bat, not wait to pass some stupid course.
 
Originally posted by Acidtrip
I hope not, screw all this waste of time "practice" crap, I want to play right of the bat, not wait to pass some stupid course.

The suggestion was that the "stupid course" would be part of the game. You'd just be given instructions to do something which will teach you how to play. You wouldn't realyl have to "pass" the course, you'd just go through it.

Bear in mind there will be people buying Half Life 2 who won't have played Half Life before. There will be people who haven't played a FPS, so they'd need to be taught how to do things.
 
Maybe since hl2 takes place a long time after hl1 gordon will be like cryogenically frozen, or something, since he doesn't remember anything since his conversation with the g-man, so then he gets thawed by the g-man and he says "Well... Gordon, did you enjoy... your little nap? Since you're ... working for me (my employers) .... I've decided ... to put you through a little test... to see if there were any problems ... with your thawing" (elipses are the oh-so-well known g-man pauses) then he sends you on his version of the hazard course... or maybe you do it in a dream before being thawed :p
 
acidtrip, did you even play hl1 and opf's "stupid" course, they were great

hl2s would get you in line with whats going on, any control changes etc...
 
Originally posted by dawdler
No it doesnt, its just a few years (5-6 or something I beleive).
In my book thats a long time, longer than "Right after Half-Life 1"
A few months would be a long time...:cheese:
 
Originally posted by CoconutBoy
In my book thats a long time, longer than "Right after Half-Life 1"
A few months would be a long time...:cheese:
In my book, that's exactly the amount of time since HL1 :)
 
Maybe before he's about to be taken out of cryogenics, a neuro implant gets put in his head and and then a computer based training level pops up in front of him.
 
jesus i cant F*ing wait till september 30th (or november?) Just imagine how you will feel the day it comes out. Finally you actually get to play the game insted of watch it like we have been doing for the past months. YIPPIE
 
Originally posted by [Hunter]Ridic
jesus i cant F*ing wait till september 30th (or november?) Just imagine how you will feel the day it comes out. Finally you actually get to play the game insted of watch it like we have been doing for the past months. YIPPIE

NOVEMBER?! ARGH!!! Dont say that!

If it comes out in September i wont get it until November ROFL!!!
 
Talking about training, did you knew that in Opposing when you are the first time in xen you a scientist fall and when you get there you see the displacer for the first time.
When you get the displacer next to the scientist click on second utilisation and you will be teleport on a secret map, and this map is the training map of hl 1 !!!
And ofcorse you have a secret map during all the loading maps when playing.
So you got displacer in xen right click and you are in hl 1 training, go to the telepor sphere and you go back to xen or underwater labs, and then all sp maps have a secret map but not the first maps before your first time in xen.
 
well hmmm if there is a training it would be wierd in hl2, cause u went through the portal and shoud know all.

but naa i bet there will be one showing how to do basics, then maybe weapons and phsics. HOPES.
 
Yes not only an introduction to the basic moves, weapons and HEV would be necessary, also an introduction to physics. I know it's hard to implement into the story, but I think since this is such a revolutionary game, you'd want to know all the possibilities of the physics engine so you can use them to the fullest in-game. Perhaps kicking in a door, throwing a barrel, and shooting a wooden panel would be nice to start with. Getting the manipulator in the hazard course would be a tad over the top :)
 
A tutorial isnt suppose to show physics. Physics is simply just there :)
How would a tutorial do it? Gordon shooting wooden planks to see them break is stupid. As is pushing crates to find out that *GASP* THEY MOVE!!!!!!!?????

I think we will simply see an obstacle course where you become aware of the physics (you do not LEARN the physics, you already know it, or what world do you live in? :p) and Gordon refreshing himself in weaponry.
I still think the ship that he arrives in is perfect assuming its the start, theres a crapload of junk on a ship :)
 
hmm....

I kinda liked U2s training, worked pretty well, not great, but OK. (The fight at the end was just stupid)

HL was great, Wheel of Time's was GREAT, never did OpForce's before...
 
Maybe you arrive in City 17, but your landing zone is all messed up and destroyed so that there's a lot of obstacles in the way.

You get orders to proceed forward and then you have to crouch under a fallen pillar, jump-crouch over some boxes, swims across a flooded section, collect health, etc.

Or maybe they just do the hazard course again with additions :)
 
Or maybe (this is a longshot) you first visit the post-xen black mesa, and the first place you land is the hazzard course, and since black mesa is destroyed/semi-destroyed it'd be different due to rubble etc. (heh, and it'd be pretty funny to hear the training hologram talk like HAL in the end of 2001, "Daisy... daaaaiiisssyyyy.....")
 
I don't see any reason why there shouldn't be a Hazard course. It's even logical to include one, none of us have actually tested the game right? so there might be new things to discover. And the physics engine is brand new, so it take a bit of ajustment. Besides like some of you pointed out, it adds a lot to the gameplay.
 
I hope it's not integrated into the storyline. A training part of the game seems to ruin the mood at the start of the game. Plus there's the fact that most likely, you go through an intro sequence, then you'd get to the training part, and that would make it a lot harder to do Hazard Course races. I like being able to just go into Half-Life and play through the hazard course as fast as possible, and while I could just make a saved game right before it, it wouldn't be as fun...

As for how it could fit into the storyline, if it has been a while since Black Mesa, Gordon could use a refresher course just to have one. There's also the possibility that Gordon could be issued an upgraded HEV suit, and therefore be run through an updated Hazard Course at the G-Man's "employers" place of business. There are new weapons available, and they might just want to familiarize him with them, there's the manipulator that he could be issued and trained with, and he goes through the rest of training to get to the manipulator training ground, and so forth. There's a bunch of different possibilities as to how they could work it in, and I think it'll be set up the same as Half-Life, a seperate course. Atleast I hope it will be...
 
Yea like a test . G man whant to see gordon with the new weapons and the new HEV suit.. intresting ide..
 
All of Half-Lifes training sections were great. Apart from a couple of sugestions here I can't see how they are going to do it.

Trivia Time! In the PlayStation 2 version of Half-Life, the Hazard Course has a mildly amusing part tacked on at the front of the level. Before entering the lift that starts the Course you will have a conversation with two scientists before (who looks like) Dr. Kleiner runs you through a disclaimer. Worth checking out.
 
I reckon you'd select the Hazard Course option from the menu and it will load and fade to black, and slowly fade back with some little caption that says "A long time ago..." and it fades out into the HL1 hazard course: remapped, retextured, remodelled, new sounds, new areas... That'd be cool.
 
Originally posted by Think
Yea like a test . G man whant to see gordon with the new weapons and the new HEV suit.. intresting ide..

new HEV suit..... I dont think so
 
Originally posted by GORGON_is_Back
A level with many aliens+weapons+(sexywomen)
I dont think I want to play Duke Nukem 3D again, no...
 
I think that the hazard course will be optional. It might just start with the G-Man running us through things we've missed or things they've changed to the HEV, like how they maybe made it lighter weight (the sprint ability) while removing weapon-holstering capabilities (if Valve decides to go CS-style inventory). Then he'd run Gordon through the usual stuff with a little extra, just to get us aquainted with the new game and changes.

I think they won't incorporate it with the story, because there was nothing more annoying than starting over in Black and White and doing that stupid training over and over... I think Valve could have easily put training in as part of the story for HL1, but they wanted it optional. I think they'll do the same here.

I don't mind how they do it either way, but I bet it'll be separate and still fun nonetheless.
 
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