Will you be using XSI?

Which one?

  • XSI

    Votes: 15 33.3%
  • 3DS Max

    Votes: 28 62.2%
  • Maya

    Votes: 2 4.4%

  • Total voters
    45

Cyanide

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Valve has said that while they use XSI internally, they'll be releasing exporters for all the major 3D pacakages (Max, Maya, and XSI), so apparently you'll be able to use any one you want.

If you are using XSI, why did you decide to use it instead of one of the more widely used modeling applications? Are you switching from something else or are you modeling for the first time in XSI? If you're not using XSI, why did you decide not to?


I've tried all 3 packages and I can honestly say that I like XSI the best. Once I got past the UI - which I found intimidating at first after working with the less complex looking UIs of Maya and MAX - I found that XSI has some distinct advantages that I did not see in the other packages. For one thing, XSI has pre-built primatives for humans, both detailed and box models with realistic proportions so you don't have to worry about proportioning them yourself if you're going for realism. I really think XSI shines over the others in the animation department though. It has guides for bi-peds and quadra-peds that you can use to automaticly generate a fully functional IK and FK rig for your characters. It supports the muscle system that is in the source engine, which lets you easily maintain volume in your characters while their limbs move, and creates realistic twisting of the "flesh" in places like the fore arm. And the animation mixer makes blending very intuitive and easy.

Anyhow, I assume that most of the modelers in the community are already familiar with 3DS Max since it's the most popular modeling tool for games. I am just trying to get an estimate of what percentage of the mod community will be sticking with the tools they're used to and what percentage are willing to switch to a new application.
 
That skeleton jazz sounds cool. But I'll probably stick to max for static objects.
 
Love 3Ds Max too much to part with for the evil XSI... Well, when I say love I mean tolerate – I’ve tried Lightwave, Max and XSI (haven’t tried Maya – but wanna have a look at it and Cinema 4D) but must say that Max is my lest hated…
“What! – another error in this scene – another hours work destroyed because I didn’t bother saving!? – You’re damn right I wanna try and save a recovery version!”
 
I plan on using XSI just like the majority of users on this site (which has an extremely low educational price for the full version BTW of around $270) but I figured I'd take the time to let everyone here know a tad about the whole "process" of going from development to production.

In a lot of cases in gaming studios and hollywood, several applications are used.

For example:

There are 2 GREAT modelling tools that literally seem to work miracles with simple modelling from the ground up. One is called "wings 3d" (use google) and it is totally free. It's interface is kickass and it can export into formats easily imported into XSI (even into the free version of XSI). It makes even complex models a breeze but has limitations in that it doesnt do boolean operations (did i mention FREE?) it was developed in an attempt to get a modeller easy to use and fast.

The second is called "Silo" (again use goole.. search for Silo 3d) it is just as awesome has an interface similar to Maya (but totally customizable and simplified for only modelling and texturing) and costs around $109.

Lastly is Zbrush 2 which is great for normal maps and extreme detail (around $150 i believe)

I use Silo/Wings 3d and export in OBJ format to XSI EXP. Awesome combo and a lot easier/cheaper than other methods.. check it out.

peace
 
I've given Softimage|XSI a go around when the free release was first released. I have to say, compared to 3DSM, XSI is extremely difficult to work with. Maybe it's just my extensive background in 3DSM that's holding me back from getting to know the "ease of use" with XSI, but I believe I'll stick with 3DSM.

It's not as though I do any weapon/character modelling anyhow.
 
Ill be using lightwave and exporting to .OBJ (altho for some reason it doesnt always work o_O)
 
Max because i learned it a few days ago thx to itchy. Cant wait till he makes more of those videos.
 
im new 2 model , never modeled b4 but i think im going 2 learn with XSI .
valve support it and i think it looks gud .

-=peace=-
p.s

Cyanide im sure iv seen u on other forums !
 
just woundering if any1 had any pictures of ur charatars
 
Ill use Max, i find it easier to use, and to understand. XSI made me passout with frustration.

Although, i do like those animating tools, because im a complete idiot in the riggin department and all. But, then again, im watching tuts, so.....3DSM for me.

If you can give me a good reason to use XSI, i might dl it (which one though? Free one, HL2 one...WHICH ONE!?!??!?))
 
i can't even get 3d studio max. where i can find it? i want 3d studio max after watching ichi's tutorials. it's pissing me off because it wont let me use the trial version for some reason, godamnit!
 
Wings 3D, exporting to XSI|HL2 for the rigging, animating, texturing, and all that jazz.
 
If you're gonna do HL2 modeling, you're gonna have to use XSI in some part of the process (either modeling, rigging or using shaders) since exporters are the only support Valve gives for other modeling programs. Rigging and animating for HL2 is gonna be a pain in anything other than XSI.

I'm gonna use XSI|EXP, cause it's actually legal and has only small limitations and the modeling just makes a lot more sense than in 3dsmax. Besides, the render region option is reason enough to use XSI, it owns.
 
PvtRyan said:
I'm gonna use XSI|EXP, cause it's actually legal and has only small limitations and the modeling just makes a lot more sense than in 3dsmax. Besides, the render region option is reason enough to use XSI, it owns.

Render region definately does own. I can hardly imagine modeling without it anymore.

Like I said before, XSI can be a pain to just load up and try to figure out on your own. I almost gave up on it the first time I tried it because the UI isn't really that intuative. But it is a great workflow setup once you get used to it. If you're having trouble getting used to it, try the tutorials at XSI's website. I posted a link to them in the Tutorials thread in this section.

I can't really think of any super reasons for just modelers to switch to XSI if they already know 3DSM (other than maybe the render region tool). But animaters would definately benefit. I can rig any bi-ped or quadra-ped in XSI, several times faster than I could do it in Max. The guides are just too awsome to pass up. Over the course of something like a total conversion, they would probably save you days worth of man hours in developement time. Heck the thing even sets up a great control system for the rig with virtually no input from you. The weighting tools are really nice too. I really do think that Valve made the switch to XSI simply for the power of its animation tools.
 
Once you get used to one program it's hard to master another (Thus why I suck with UnrealED) anyways I will have more of a hard time then any of you. My school teaches us to use Bryce 5.

After months of conditioning I can do just about anything with it exempt models for games. I have found one use for it, and that is creating colour maps for www.chromethegame.com
 
There are 2 GREAT modelling tools that literally seem to work miracles with simple modelling from the ground up. One is called "wings 3d" (use google) and it is totally free. It's interface is kickass and it can export into formats easily imported into XSI (even into the free version of XSI). It makes even complex models a breeze but has limitations in that it doesnt do boolean operations (did i mention FREE?) it was developed in an attempt to get a modeller easy to use and fast.
The one thing I AM qualified to speak on regarding modeling programs out there, as an expert, is newb-friendliness. I've played around with 3dsmax, Maya, Milkshape, Wings, and a few other apps, and I can definitely say that Wings has the shallowest learning curve. It's actually FUN to play with! Now that's saying something. It's extremely intuitive and you'll find yourself modeling in no time flat.
 
I'm going to model and texture my model with 3ds Max. I'll probably do the animating in XSI.
 
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