Windows, not glass.

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house ona street, you can't go inside so I'm not looking for glass. What I want is to throw a window texture on the side .. but I'm unsure of the best way to do this.

Should I create a seperate brush? should it be an overlay (if overlay, why are they ending up being black squares?)



EDIT:

Silly me, I forgot that you need lights for overlays to show up. At anyrate, are overlays the way to go for this?
 
An overlay would work, though most people would probably build a nonpenetrable window into the wall.
 
How I do it depends on distance from player and surrounding areas.

far away - texture/overlay
Semi, far and low performance/choke area, separate brushes.
Semi-far and high performance/choke, texture/overlay perhaps with a little something under the window to make it less plain, or to emphasise that it is there or even a static prop window.
Real close, low performance, transparent unbreakable glass with room behind.

The choice is yours.

Texture is ofcourse the least strain in performance, followed by decal/overlay, statics and then brushes.

//unarmed
 
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