lo all, im just gonna show a beretta i've been working on and off with inbetween other mod work. still WIP and im not even sure i'll continue to work on it, im not very happy with how it turned out.
looks good. Now I see the global illumination more often used in renders. I question. Why isnt global illumination BAKED into textures more often to make a good texture base. It would halp alot into texturing stuff like weapons etc.