SideEffect
Newbie
- Joined
- Sep 23, 2003
- Messages
- 31
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Hello, This is my very first attempt at a firearm model. I'm still very new at this, I think this is my 3rd actual attempt at a project. I mess around alot in 3D Studio Max though. Anyway this is meant for gaming. I realise it's still good to keep the polycount low but most games these days are using higher and higher polycounts. This model is 1,980 polygons. Now I modeled the whole thing right now so when it comes time to put it in the game I can cut that number down quite a bit but deleting the polygons on the other side of the gun since you wont see it anyway. I've also put some details that probably might not even be seen well in a first person view but I also wanted to make the whole gun heh. It's always easier getting rid of details than making them. I still haven't modeled the clip yet.
I still have to do texturing, I know my way around photoshop well so that should make things easy, I just don't know much about adjusting the UVWs to make it easier. Got a bit of research to do there.
Well heres the pics, I'd like to hear any suggestions. Prepare for massive amount of links:
Renders:
www.baywebdevelopment.com/models/deaglefin.jpg
www.baywebdevelopment.com/models/deaglefin1.jpg
www.baywebdevelopment.com/models/deaglefin2.jpg
www.baywebdevelopment.com/models/deaglefin3.jpg
www.baywebdevelopment.com/models/deaglefin4.jpg
Wireframe:
www.baywebdevelopment.com/models/deaglefinwire.jpg
www.baywebdevelopment.com/models/deaglefinwire2.jpg
www.baywebdevelopment.com/models/deaglefinwire3.jpg
www.baywebdevelopment.com/models/deaglefinwire4.jpg
Sorry bout the lighting in those renders, they're just 3DSMax 5 renders and theres no lights in the scene just the default light.
Now onto the question I have.
I've kept all my polygons down to 3-4 sided. It seems like there's alot of unneeded polygons in some of the flat spots. These pics are of the gun grip. Now wouldn't it be good to merge as many of these vertices as possible? They aren't of much use on this flat area so why not cut down the amount of triangles a bit? Would this affect the mesh in any way, and would getting rid of some of these triangles even do much as far as slowdowns on some machines?
Heres the pics:
www.baywebdevelopment.com/models/deaglewiretest1.jpg
www.baywebdevelopment.com/models/deaglewiretest2.jpg
Thanks in advance for your time and suggestions, SideEffect
I still have to do texturing, I know my way around photoshop well so that should make things easy, I just don't know much about adjusting the UVWs to make it easier. Got a bit of research to do there.
Well heres the pics, I'd like to hear any suggestions. Prepare for massive amount of links:
Renders:
www.baywebdevelopment.com/models/deaglefin.jpg
www.baywebdevelopment.com/models/deaglefin1.jpg
www.baywebdevelopment.com/models/deaglefin2.jpg
www.baywebdevelopment.com/models/deaglefin3.jpg
www.baywebdevelopment.com/models/deaglefin4.jpg
Wireframe:
www.baywebdevelopment.com/models/deaglefinwire.jpg
www.baywebdevelopment.com/models/deaglefinwire2.jpg
www.baywebdevelopment.com/models/deaglefinwire3.jpg
www.baywebdevelopment.com/models/deaglefinwire4.jpg
Sorry bout the lighting in those renders, they're just 3DSMax 5 renders and theres no lights in the scene just the default light.
Now onto the question I have.
I've kept all my polygons down to 3-4 sided. It seems like there's alot of unneeded polygons in some of the flat spots. These pics are of the gun grip. Now wouldn't it be good to merge as many of these vertices as possible? They aren't of much use on this flat area so why not cut down the amount of triangles a bit? Would this affect the mesh in any way, and would getting rid of some of these triangles even do much as far as slowdowns on some machines?
Heres the pics:
www.baywebdevelopment.com/models/deaglewiretest1.jpg
www.baywebdevelopment.com/models/deaglewiretest2.jpg
Thanks in advance for your time and suggestions, SideEffect