WIP - Warehouse

My crits:
-The tree in front of the big galss window room seems a bit too big compared to the building.
-Your level to skybox transition is too abrupt. Do a couple of layers of that forest texture you have on the edge so that it looks more like trees, and not just a piece of cardboard. If you do layer it, make the innermost one smaller and the one farthest out bigger and darker, so it will look like the amount of trees is increasing as you go out.
 
torso boy said:
My crits:
-The tree in front of the big galss window room seems a bit too big compared to the building.
-Your level to skybox transition is too abrupt. Do a couple of layers of that forest texture you have on the edge so that it looks more like trees, and not just a piece of cardboard. If you do layer it, make the innermost one smaller and the one farthest out bigger and darker, so it will look like the amount of trees is increasing as you go out.

I will give this a try, trouble is I used the treeline model rather than the texture. Ill have a play around and see what I can come up with.
 
It looks fun. My crits as well:

I agree with torso boy. The skybox and ending of the level is a bit wonky right now :)
I also think the spotlights would be better as stadium lights. They even look like it, just change the lights to cover more area :)
 
I tried to change the width of the spotlights but it didnt do anything....Another bug!
 
I love the lighting and spiral staircase, looks like it will be a blast to play. Good work.
 
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