CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
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yesterday there was a leak of Wolfenstein MP map screens which caused a flurry of activity on the interwebs. the leaker provides a few details about the game and the engine:
http://www.wolfenstein-zone.com/viewtopic.php?f=1&t=137&p=1349#p1349
some of it sounds freakin awesome (objective based), although it seems to borrow more than a bit from RTCW ET and less from QW: ET (no vehicles) which is a good thing
8 vs 8? what's this 1998?
Wow. I didn't mean to set off a bomb here, but its great that you guys love Wolfenstein so much!
I have read through the forums here and it seems there were already some misunderstandings about what I had posted. So here's more:
Firstly, Raven had no involvement with the MP game, except for modeling Axis and Resistance player models.
When I said (very generally) that the ET:QW engine was optimized for online play, I meant that only as it is an engine built by Splash Damage for multiplayer, versus the Wolf engine built by Raven for the Wolf SP. In other words, Raven's Wolf engine was simply impossible to use for the MP game. Part of Activision's contracts between Splash Damage, Raven, and Threewave involved sharing knowledge, technology, and in-game assets. Through this combination the decision to develop Wolf MP as a mod of Quake Wars made perfect sense. I wasn't critiquing the ET:QW engine, I was just explaining that at the start of the MP development there was a choice of going with either Raven's wolf engine, or with Spash Damage's ET:QW engine, and it was decided (with Activision's support) to use the ET:QW engine. Wolf MP was being developed simultaneously with ET:QW. Threewave finished their work on the MP game last year and now as you all know Endrant is completing it. I find it highly doubtful Endrant would have the time to build a new game from scratch (speculation).
I would like to repeat strongly that Threewave was not taken off the project. As I mentioned before, Raven was being poked by Activision to measure up to Threewave's work. Its odd to think of them as just a maker of CTF mods...that was 8 years ago!
There seems to be a great deal of dislike here for ET:QW in two forms- the game and the engine. You must remember that those are 2 very different things. I mentioned before that only the engine was used. The game includes very typical Wolfenstein objectives.
To address other things that were mentioned:
There are no vehicles in the MP game.
There is no use of megatexture, since...
Map sizes are roughly on par with RTCW maps (settings like Chemical Factory, City Canals, Hospital, Downtown Bank Plaza, etc.)
Objective based gameplay remains (Destroy the wall, bunker door, fire the cannon, steal the documents, device, etc.)
Sub-objectives possible to aid Axis or Resistance (build the MG42, construct a ladder, pick the lock, repair the bridge, blow the bridge)
Players earn XP during campaign mode that can be used to upgrade to other weapons, build deployables, etc.
Player count is smaller than RTCW, 8 vs. 8
http://www.wolfenstein-zone.com/viewtopic.php?f=1&t=137&p=1349#p1349
some of it sounds freakin awesome (objective based), although it seems to borrow more than a bit from RTCW ET and less from QW: ET (no vehicles) which is a good thing
8 vs 8? what's this 1998?