Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Originally posted by Crusader
On the E3 video, the commentator says something like: "Texturing and physics is based around materials: If it looks like wood, it sounds like wood, and it breaks like wood."
Originally posted by InsertNameHere
You assign the wood texture to an object, it has properties of wood. It can be smashed, blown apart, etc. Properties of objects are dependent on textures.
I'm guessing that there is smashable wood for objects and impenetrable wood for walls, etc. But it would be cool to blow the side of a wooden house off with a grenade.
Originally posted by InsertNameHere
Hmm...maybe you should pay more attention. Gabe has already said that giving an object a texture in the map editor give the object that texture's associated properties. Damage/break points are irrelevant; most objects can be destroyed. Watch traptown, and the Combine with the MP-7 shreds a piece of sheet metal at the edge of the roof.
Originally posted by StickFigs
I had my hopes up for dynamic wood...