CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
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excellent article here on gamasutra about how successful games like WoW pigeon-hole what MMo games can/should be:
Here is what World of Warcraft teaches:
1. Investing a lot of time in something is worth more than actual skill
2. Time > skill is so fundamentally bad, that I'm still going to go on about it even though I started a new number.
3. Group > Solo.
4. Group > Solo. ..expands on # 3
5. Guilds: fosters "us vs them" mentality
6. The Terms of Service ...talks about how blizzard tries to avoid problems by making new rules
here's an excerpt from # 2:
.....playing by yourself in MMO is perfectly valid thing to do. You are part of the player-driven economy. You see a living world around you with people doing their business, laughing together, and arguing. You can group with people when you like, or not if you don't feel like it. It's an experience wholly different than a single-player game, and no serious person could think otherwise. The best way to put it is that it captures the concept of "being alone together" with other people. Going to a movie by yourself so you share the experience with the others in the audience. Going to a study hall where other people are studying, rather than staying in your room alone. There is a very big demand for the ability to "be alone together" in a shared social environment that allows grouping and social interaction, but does not force it by making almost all end-game content in the form of 40-man raids.
Warcraft—maybe accidentally—hit upon this concept, and now seems spit on it and all those who appreciate it. If a Blizzard developer read this, his PR department would say they are not spitting on this play-style, but unfortunately the game design speaks louder than words. "Spit on" is exactly how I feel. But far worse is the idea that millions of children are learning that doing things on your own is bad. Albert Einstein accomplished far more in the field of physics by himself during off-time as a patent clerk than a 40-man raid of so-so physicists ever would. I want little Johnny in Idaho to learn that lesson, but he sure won't find it in World of Warcraft. 40 mundane people with a lot of time would put Albert Einstein to shame any day of the week in this game.
Here is what World of Warcraft teaches:
1. Investing a lot of time in something is worth more than actual skill
2. Time > skill is so fundamentally bad, that I'm still going to go on about it even though I started a new number.
3. Group > Solo.
4. Group > Solo. ..expands on # 3
5. Guilds: fosters "us vs them" mentality
6. The Terms of Service ...talks about how blizzard tries to avoid problems by making new rules
here's an excerpt from # 2:
.....playing by yourself in MMO is perfectly valid thing to do. You are part of the player-driven economy. You see a living world around you with people doing their business, laughing together, and arguing. You can group with people when you like, or not if you don't feel like it. It's an experience wholly different than a single-player game, and no serious person could think otherwise. The best way to put it is that it captures the concept of "being alone together" with other people. Going to a movie by yourself so you share the experience with the others in the audience. Going to a study hall where other people are studying, rather than staying in your room alone. There is a very big demand for the ability to "be alone together" in a shared social environment that allows grouping and social interaction, but does not force it by making almost all end-game content in the form of 40-man raids.
Warcraft—maybe accidentally—hit upon this concept, and now seems spit on it and all those who appreciate it. If a Blizzard developer read this, his PR department would say they are not spitting on this play-style, but unfortunately the game design speaks louder than words. "Spit on" is exactly how I feel. But far worse is the idea that millions of children are learning that doing things on your own is bad. Albert Einstein accomplished far more in the field of physics by himself during off-time as a patent clerk than a 40-man raid of so-so physicists ever would. I want little Johnny in Idaho to learn that lesson, but he sure won't find it in World of Warcraft. 40 mundane people with a lot of time would put Albert Einstein to shame any day of the week in this game.