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the big "spider"(don`t remember it`s name) in gears of war. lol.
Classic case of someone not reading the thread he is contributing to.
Hitman 2. The end dude has just as much health as any average guy. Makes sense but damn to easy.
Runners up:
Sniper Wolf 1 and 2. Kojima obviously wasn't content with us enduring 1 of these yawn inducing scenarios. So he included another. Awesome. Only not. Made good on the idea in MGS3 though.
Eh, well I liked everything about that game. To each their own I suppose.Really? I thought they were shit. Infact I'm pretty sure they were.
Hitman 2. The end dude has just as much health as any average guy. Makes sense but damn to easy.
Psycho Mantis rocked, best, most original, boss ever.
Eh, well I liked everything about that game. To each their own I suppose.
Anyone remember the ending of Oddworld Abe's Odyssee? It wasn't a boss fight, but it sucked because if you hadn't saved enough NPCs, you couldn't finish the game as "the winner". I installed the game again and this time it's personal. I will save those suckers and see the good ending.
Seppo said:Anyone remember the ending of Oddworld Abe's Odyssee? It wasn't a boss fight, but it sucked because if you hadn't saved enough NPCs, you couldn't finish the game as "the winner". I installed the game again and this time it's personal. I will save those suckers and see the good ending.
Abe's Exoddus is harder... around 300 NPCs to save... I have never saved them all.
Nobody considers it a boss, besides fanboys, but the Scarab of Halo 2. And the end boss thing in Prey. Holy shit that was pointless.
Also, the bosses in MGS2 were pretty bad.
That was the point, you're meant to use Omnislash on him to finish him off. It opens up to use even if you hadn't gotten it at that point. Take it as a lead-up to the end movie rather than another form - Square giving you atleast a little control over what happensThe final "form" of Sepheroth (?) took like one hit to kill in FFVII. Wtf.
This man is clearly menatly ill.I also thought that Breen's taunts suffered from poor delivery and as a result any atmosphere in the scene was destroyed.
Yeah. If you can call any given gameplay scenario the 'end of game boss', it sucks by default. Many of my favorite games have such scenarios, and they're commonly the Achilles heel of all those titles. System Shock 1 and 2, Half-Life, Final Fantasy games (and hell knows they have some of the worst. There's always some hastily contrived explanation that such and such a being is the real puppeteer).Bosses are an overrated excuse for lack of good gameplay ideas. They all suck golfballs.
I can't be bothered with reading this entire thread so if this has been posted already, oops.
The final "form" of Sepheroth (?) took like one hit to kill in FFVII. Wtf.