Omega11
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If that's a complaint about HL2, it's a stupid one.
No, it was hardly a complaint, just bluntly pointing out the obvious.
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If that's a complaint about HL2, it's a stupid one.
Gordon isn't a character; he's a window. Gordon does not have any thoughts or feelings. You, the player, must project your thoughts onto him. You are Gordon Freeman, whatever you feel, he feels. Whatever you think, he thinks.
I think it would ruin the feeling of playing Gordon if we could actually SEE him. To me it would pull me out of the game instead of pulling me in. Same goes for if he spoke. It would totally ruin the feeling. I like the mute, faceless Gordon.
What if at the end of Episode three, you finally got to a place where there is a mirror hanging on a wall. You run past it at first, then back track a few steps. As you look into the mirror, your not looking into the face of Gordon Freeman... but the face of someone familiar to you... someone who has been haunting you since Black Mesa... the dark green eyes of the G-Man glare at you, as the face in the mirror smiles back at you with that evil sneer you hear these words in your head, G-Mans mouth unmoving; "Wake up Mr. Freeman, wake up and smell the ashes..."
You wake up in a cold sweat... and realize it was all just a dream... or was it?
Gordon = G-Man ... ok or not.
Well that would be the worst ending of all but meh.
For all we know, you COULD be the G-Man =) but that would be ridiculous.
What if at the end of Episode three, you finally got to a place where there is a mirror hanging on a wall. You run past it at first, then back track a few steps. As you look into the mirror, your not looking into the face of Gordon Freeman... but the face of someone familiar to you... someone who has been haunting you since Black Mesa... the dark green eyes of the G-Man glare at you, as the face in the mirror smiles back at you with that evil sneer you hear these words in your head, G-Mans mouth unmoving; "Wake up Mr. Freeman, wake up and smell the ashes..."