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Diocide
Guest
Half-Life 2: RTS/Curse
HL2:RTS is in desperate need of a coder. Please be advised that you would not be working alone, as we already have one experienced coder working on HL2:RTS.
Half-Life 2: Real Time Strategy was formerly a top-secret project that was going on behind-the-curtains in the Curse scene. Although it is being announced via forums for the time being, it is still being kept a bit out of the front line, as far as news goes. Almost all of the visual content is completed, so there is absolutely no worry there. If we can have atleast one more coder working in a group with our current coder, the potential of success will reach no limit. If you were to join, you would not be starting fresh. We already have some progress done, coding wise, and he can always get you up to date. But if you suceed in any other skills (arts, be it pen and paper, texture, or modeling), don't hesitate to apply.
Aside from the need of coders, we will take anybody for the Curse project, which requires as many people as we can get. We could always use an extra mapper or two for HL2:RTS.
If you are interested, feal free to contact me either on the forums, or contact me via other means.
Http://www.cursemod.com
HL2:RTS is in desperate need of a coder. Please be advised that you would not be working alone, as we already have one experienced coder working on HL2:RTS.
Half-Life 2: Real Time Strategy was formerly a top-secret project that was going on behind-the-curtains in the Curse scene. Although it is being announced via forums for the time being, it is still being kept a bit out of the front line, as far as news goes. Almost all of the visual content is completed, so there is absolutely no worry there. If we can have atleast one more coder working in a group with our current coder, the potential of success will reach no limit. If you were to join, you would not be starting fresh. We already have some progress done, coding wise, and he can always get you up to date. But if you suceed in any other skills (arts, be it pen and paper, texture, or modeling), don't hesitate to apply.
Aside from the need of coders, we will take anybody for the Curse project, which requires as many people as we can get. We could always use an extra mapper or two for HL2:RTS.
If you are interested, feal free to contact me either on the forums, or contact me via other means.
- Email: [email protected]
- MSN: [email protected]
- AIM: Persondude012
- Yahoo: Setsukima
Http://www.cursemod.com