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People harp on about backwards compatibility but really very few people actually use it. The Xbox 360 was only backwards compatible for some games and the PS3 only had proper backwards compatibility in the first release US and JP versions but every other iteration of the console sold fine without being able to play PS2 games. It would be ridiculous to waste effort and money trying to work in backwards compatibility or keeping to an old architecture instead of moving forward instead of just dropping a feature few people use. Once again you are completely and ridiculously overestimating how many people care about a feature that you do.its laziness and poor decision making on Microsoft/Sony's part.
People harp on about backwards compatibility but really very few people actually use it. The Xbox 360 was only backwards compatible for some games and the PS3 only had proper backwards compatibility in the first release US and JP versions but every other iteration of the console sold fine without being able to play PS2 games. It would be ridiculous to waste effort and money trying to work in backwards compatibility or keeping to an old architecture instead of moving forward instead of just dropping a feature few people use. Once again you are completely and ridiculously overestimating how many people care about a feature that you do..
I was following your post up until this part, how do you mean? Like, in terms of piracy? I felt like it was a good move in terms of development since it'd be much easier on third party developers, especially compared to the PS3, and also make porting to other platforms more straight-forward.
Edit: Or wait, do you mean x86 as opposed to 64?
microsoft and sony just magically changed their apples into apples and they are going rotten.
If only they had the ability to be able to view decisions made in almost a decade ago with hindsight of a random internet user of the future.that is why i spout laziness/poor desicion making. this generation of consoles + the next generation of consoles was never factored into the development of the 360/PS3.
or it was and this has been their plan all along, a reality that will piss alot of people off if it is true. either way, they are royally screwing their consumer base on a level never thought possible.
If only they had the ability to be able to view decisions made in almost a decade ago with hindsight of a random internet user of the future.
"royally screwing their consumer base on a level never thought possible." is a ****ing ridiculous statement. Most people don't even replay games. They don't care about backwards compatibility. They buy the sequel and the previous game either sits on a shelf and gathers dust or gets traded in. The SNES and Mega Drive weren't backwards compatible, the N64 wasn't backwards compatible, the GameCube wasn't backwards compatible, the Xbox 360 wasn't properly backwards compatible and the updated versions of the Wii and PS3 (and any version of the PS3 released in Europe) weren't backwards compatible and next to no one gave a shit.
The rest of your post is a bunch of random hypothesising and doom-saying that has little to do with anything. The more of your posts I read the more I'm convinced that this is you:
I thought the 360's CPU was chosen because it's cheaper to produce a CPU that only handles in-order execution rather than out-of-order execution, which is what modern PC processors do? Plus you can hardly say the WiiU is slow "because of PowerPC architecture" when it's clocked at least 50% slower than the 360.
where is sega now? the gamecube was overshadowed by the PS2, xbox and dreamcast for numerous reasons and im pretty sure the PS2 sold extremely well at launch because it was backwards compatible and people already had a built in library of games from the PS1 and didnt have to wait for exclusives to be released. sony even acknowledges this and is allowing PS3 games to be streamed on the PS4. do you realize the Mega Drive was natively backwards compatible? all you had to do was buy the "Mega Adapter." the wii was also backwards compatible, which is probably a reason why it sold so well. i bet if nintendo added a peripheral that made the SNES backwards compatible, as well as the N64; the dreamcast would have never existed and nintendo wouldnt be loosing money year over year. again thats me speculating.
I was just staring in awe at your massive post and then I noticed my name. Can't be arsed to read the rest of it to understand the context. I'll just pretend it's something good, which it must be since me and krynn are grouped together.
The problem is that you "just speculate" in the same way Glenn Beck was "just asking questions."i appreciate the fact you want to prove me wrong, but you, much like krynn, vegeta and babyheadcrab, miss where i say "if" and "hypothetically," meaning do not take my posts as fact because i am merely speculating.
I kind of skipped over the wallpost out of desire to not get caught up in a whole 'nother thing, but if he mentions me by name well I now I have to read it!
The problem is that you "just speculate" in the same way Glenn Beck was "just asking questions."
God I hope you get that reference, I really don't want to explain it.
no one cared about backwards compatibility in previous generations because SHIT WASNT THAT EXPENSIVE in comparison to this generation of consoles. the genesis sold at launch for $189, SNES @ $200, gamecube @ $200. the n64 @ $200. the PS2 sold for $300 at launch and was backwards compatible. games were $30-50. there were no in game stores or online subscriptions. there were 4-5 consoles on the market at all times until sega died, so prices had to stay low. consoles had to be cheap in order for kids to convince their parents to buy it for them. when it used to cost a fraction of what it does now in order to upgrade to next gen hardware, upgrading wasnt a big deal. now a days youre spending $500-600 on a console, $60-70 per game, $10 a month for XBL, and who knows how much extra $$ on ingame items and microsoft points. there was no global recession. expendable income was at it's highest in the 80's, 90's, and early 2000's. no one had to care because they could buy the next best thing without having to worry about it.
360 games will come to the XBO in some way and they will be expensive.
Phil Spencer said:I think the [Xbox 360] is going to be very vibrant for many years. In fact, we have a huge, I think it's huge, [Xbox 360] announcement for E3 that I keep wanting to talk about, but I can't. I think it will surprise people. I loved what we did with Minecraft; bring Minecraft to the box; six million units later it's kind of a beast. I think there's a lot of life in the [Xbox 360] for years to come
Inflation does exist you know. $200 in 1991 is not $200 now. I'm no expert on the matter but Google finds an inflation calculator here that I'll assume is accurate. At year of release the figure's you've given translate to:
Genesis: $189 -> $354.42
SNES: $200 -> $341.46
GameCube: $200 -> $262.75
N64: $200 -> $296.41
PS2: $300 -> $405.11
games: $30-50
In 1989 a $50 NES game is $93.76 in today's money. A 1995 SNES game worth $50 at launch is $76.29 in today's money. Games staying $50 at launch meant that games were getting cheaper and cheaper every year. The increase of price for AAA games hasn't even kept up with inflation. A new copy of The Legend of Zelda at launch cost more than a new copy of Resident Evil 6 did last year.
I agree with this in principle, but ultimately the production of art is tightly tied with inflation and the value of physical goods. Artists are a limited commodity whose artistic talents need to be paid for, because they need to pay for physical goods to sustain their existence. If they're not making a living wage (or more, depending on how much value they place on their work-as-art), their services will be bought by a competitor with more money. It can take a while because of the lagging response in these kinds of long chains of cause and effect, but eventually the price of basic goods like food and housing drive the costs of the creation of work-intensive art, which ultimately drives the cost of games. Art exists on its own, but without the artist surviving to make it and make more of it, where can it come from? Granted, the trope of the "starving artist" exists for a reason, but the number of artists willing to subject themselves to years of poverty for the sake of art is miniscule in comparison to those who recognise the monetary value of their work and put at least a token effort into getting market-fair compensation for it.but video games are art. they are not a service. they do not regularly inflate and deflate with the world's economy like raw materials do.
the only way for the price of video games to inflate is because the artist who is creating it demands it.
the best games i have ever played were mods. mods dont have multi-million dollar budgets. yet the content they provide is usually better than what corperations can produce. look at torchlight 2 and its steam workshop support.
you should be questioning the reason for inflation within the video game industry, not accepting it as an inevitability.
EDIT: i like my posts like i like my mullets. business in the front, party in the back.
Masterfully clever sir.
The rest of your post is all fine and dandy, but again, not many people care about or use backwards compatibility.
So their decision to use different architecture in the 360/ps3 makes a fair amount of sense
in effort to curb rampant piracy.
The decision to revert back to standard architecture also makes sense since the burden on developers was bigger than anticipated (but not so big that it prevented Gabe Newell from reversing his hate-stance on the PS3).
I agree that the anti-piracy measures being taken with the One are abysmal though, but right now there is no good way to handle piracy, so no matter what they do we will hate it.
I CAN'T STOP READING MY POSTS IN THAT VOICE. **** YOU.oh calm down
I like the idea of triggers with haptic feedback.
MS gave journalists some hands-on time with the new controller and according to Jeff Gerstmann the triggers don't really do haptic feedback. Instead it's like just two extra rumble motors in the pad, on top of the two that were in the old one, but used to provide a kind of specific rumble for the triggers, used in situations like eg. revving a car and feeling the engine flutter, or feeling a heart beat. In other words, there won't be any real sense of calculated resistance on the triggers (reportedly).
"I watched the live stream on my XBOX 360 and my Kinect paused the video every time a presenter said "XBOX ..." which is ironic."
Yeah that's so ironic man.