CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
...althought it's not due to the xbox360 itself but rather shoddy conversion from the pc version
"The Quake series of sci-fi first-person shooters has always had a fairly sketchy history on console platforms. It has often represented the pinnacle of PC graphical capabilities, but translating those high-end graphics to affordable, mass-market consoles has usually proved to be a tough process. That trend continues with Quake 4 for the Xbox 360. Despite the 360's stature as the most powerful console on the market, it just can't keep up with this game's demanding visuals (which probably speaks more to the lackluster quality of the game's translation from the PC than to the system's power, judging by how well the 360's two other first-person shooters look by comparison). Quake 4 is a compelling game, but when saddled with an extremely unstable frame rate, it's tough to recommend
http://www.gamespot.com/xbox360/action/quake4/review.html?sid=6140243
ouch terrible score on Gamespot: 6.6
"The Quake series of sci-fi first-person shooters has always had a fairly sketchy history on console platforms. It has often represented the pinnacle of PC graphical capabilities, but translating those high-end graphics to affordable, mass-market consoles has usually proved to be a tough process. That trend continues with Quake 4 for the Xbox 360. Despite the 360's stature as the most powerful console on the market, it just can't keep up with this game's demanding visuals (which probably speaks more to the lackluster quality of the game's translation from the PC than to the system's power, judging by how well the 360's two other first-person shooters look by comparison). Quake 4 is a compelling game, but when saddled with an extremely unstable frame rate, it's tough to recommend
http://www.gamespot.com/xbox360/action/quake4/review.html?sid=6140243
ouch terrible score on Gamespot: 6.6