XSI boolean problems

MonkOnFire

Newbie
Joined
Mar 25, 2005
Messages
89
Reaction score
0
Anyone know how to boolean things in XSI without there being loads more edges added and the hard edges removed?
 
don't boolean. specially for game modeling. its all about optimization and controlling the mesh.

booleans notoriously create bad geometry
 
so what are the alternatives, i am using max and i am also sick of having to optimize after using a boolean.
 
Okay, here is the problem so you can see clearly:

boolean.jpg


If I don't use boolean, what else do I do?
 
like phunk said, don't boolean. XSI has lots of cool ways to get the same effect.

To get the hole on the side, instead of using boolean operations, just add a few edge loops to either side of it. delete the polygons in the middle, shape it to how you want it, bridge polygons between the inner and outer surface, done. You'll have control over what polygons go where and how many there are, and end up with a much cleaner mesh than if you'd used boolean. Also wont effect your hard edges.
 
well, ur model got triangulated, so those edges r technicaly there but u just cant see em (its a bit more complicated then that but for sake of simplicity). And if u use booleans expect to clean em up, just how it is.
 
i suggest you read some tutorials on polygon modeling. in xsi i would duplcate and extrude the poly for the cylindrical part to make the hhandle and delete the polys to make the hole.

cant realy give advice on mx cuz its been so long since i used it
 
Back
Top