Faulk_Wulf
Newbie
- Joined
- Nov 21, 2004
- Messages
- 166
- Reaction score
- 0
Okay, so Hammer is unstable, fine.
So Memory sometime can not be read...
So props can randomly leak for no reason...
So it performs illeagal opperations...
FINE.
Those kind of seem "normal".
But there's a new bug, and it just started today, so I'm blaming the update. Hammer doesn't just crash-- it exits. No warning, not skip in any other program... (Winamp doesn't even blink, screen doesn't flick...) Just **poof** and gone. I've gotten in the habbit of saving every two moves or so, but sometimes it'll exit like this just when I rotate an entity. Now the map itself compiles and runs fine. So this isn't it. And the only reason this isn't an enraged rant, is because I haven't lost anything major yet. I was just going to flip the names of "gun_drawer1" and "gun_drawer1a" around so that it opened correctly... And it exits.
I restarted it twice. Once it crashed/exited before I even moved 3 units. Second time I swapped the name, and clicked the [x] on the entity to exit the properties and save the map to test it... And it exited...
It's one thing for there to be a programming error causing a snafu, but when your program randomly exits after 2 edits or less... That's just stupid.
I get that programming isn't a cake walk... I know nothing about programming (yet- I'm going to college next year for that) so I'm not saying I can do better... But Valve is Valve... I don't need 5,000,000 bells and whistles for *my* maps... But a stable program to work with would be nice.
I'm only annoyed because Hammer being unstable isn't a revalation. I can't remember what Hammer was called before then, but it was unstable back on HL1.
There wasn't really a question here, just a rant...
But if you do know a cause for this, feel free to shout out.
:sniper:--------------[Hammer]
So Memory sometime can not be read...
So props can randomly leak for no reason...
So it performs illeagal opperations...
FINE.
Those kind of seem "normal".
But there's a new bug, and it just started today, so I'm blaming the update. Hammer doesn't just crash-- it exits. No warning, not skip in any other program... (Winamp doesn't even blink, screen doesn't flick...) Just **poof** and gone. I've gotten in the habbit of saving every two moves or so, but sometimes it'll exit like this just when I rotate an entity. Now the map itself compiles and runs fine. So this isn't it. And the only reason this isn't an enraged rant, is because I haven't lost anything major yet. I was just going to flip the names of "gun_drawer1" and "gun_drawer1a" around so that it opened correctly... And it exits.
I restarted it twice. Once it crashed/exited before I even moved 3 units. Second time I swapped the name, and clicked the [x] on the entity to exit the properties and save the map to test it... And it exited...
It's one thing for there to be a programming error causing a snafu, but when your program randomly exits after 2 edits or less... That's just stupid.
I get that programming isn't a cake walk... I know nothing about programming (yet- I'm going to college next year for that) so I'm not saying I can do better... But Valve is Valve... I don't need 5,000,000 bells and whistles for *my* maps... But a stable program to work with would be nice.
I'm only annoyed because Hammer being unstable isn't a revalation. I can't remember what Hammer was called before then, but it was unstable back on HL1.
There wasn't really a question here, just a rant...
But if you do know a cause for this, feel free to shout out.
:sniper:--------------[Hammer]