Saturos
Newbie
- Joined
- Jul 25, 2007
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- 4,068
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Hello, everyone! This may bore some of you to death, as people have posted all kinds of issues relating to graphical issues. But I really need some advice from a long time fan and/or has more technical knowledge with the HL2 source engine than me. A few glitches have been bothering me, such as incorrect lighting calculations on deeper waters, like during Highway 17 around the shoreline.There are "lines" in the water where differences in light should be displayed smoother. It's hardly noticeable, but greatly detracts from what is otherwise the most realistic water ever. Also, in "Our Benefactors," there's a spot just down the catwalk at the first bend just after the first transmission with Dr. Breen, when I look up at the corner, the wall texture looks like it's smearing or something. I'd send some screenshots if I knew how, but that's the best way I can describe it. And it's just in that one spot too, so far I haven't found that glitch anywhere else. I'm running: Athlon 64 +3800 2.4 Ghz, 2 GeForce 7600 GS's in SLI, 2 Gigs of RAM, and DX 9.0c with 83.93 Forceware. None of the cvar commands like mem_flush work either, nor does the console appear to display anything that might suggest a glitch. Any ideas? Some advice would be appreciated as all other manners of research has been exhausted. Nobody in other forums don't have any idea what I'm talking about.