You Steam The Future?

the 'Begin' button didn't work.

This is one of the issues this game has and their developers have. They are not very clear when it comes to what they are communicating to the player. Pay close attention to heart on the left. That is the loading bar. It takes a while to load. Anyways, they are working on a c++/opengl version of the game which they hope to make some money off of.
 
$30, for example, isn't a huge investment for a lot of people. Valve's history of quality games doesn't need description here, and I would consider this a safe bet. Other developers credit rating has been soured with lousy games, and I'm not willing to take that chance. Id is the only other developer with whom I might consider an initial investment like this (I liked Doom 3 + ROE and Quake IV).
 
This is one of the issues this game has and their developers have. They are not very clear when it comes to what they are communicating to the player. Pay close attention to heart on the left. That is the loading bar. It takes a while to load. Anyways, they are working on a c++/opengl version of the game which they hope to make some money off of.

Oh... Ok...

I am not confident in this team :)
 
Whether or not Valve makes great games is irrelevant to the issue.

We pay them when they create a game and we want it. We should not have to pay them as "motivation" to create a game and then pay them again to purchase the game.

"Hey general audiences, how would you like to pay Hollywood to make a movie?"
 
We pay them when they create a game and we want it. We should not have to pay them as "motivation" to create a game and then pay them again to purchase the game.

Totally agreed. The whole thing of donations and pre-funding is quite ridiculous. I spent a lot of money on Valve games, and I will keep doing it. But I'm not a charity. They need my money to keep doing their work, I mean, other than buying their games when they are out? Then Valve is in a big financial trouble.
 
Some people really fail at reading comprehension.

Too busy drawing stalkers, eh pat? :p
 
This idea is clearly not intended to be used by Valve itself, I can't see how some of you people might think that. Valve has money, which they can invest to get new games out, which gets them money, etc. pp.

Now, indie game devs don't have the money to start that cycle. That's where we step in, instead of a regular publisher. I think Gabe is believing that many gamers out here want to play something "fresh and new" once-in-a-while, which is much less the case with publisher execs as it seems.

You're right when you say, this idea is too sketchy. Yeah, but it's just an idea, and could evolve into a really cool feature. With the market strength of steam and millions of users, it is more likely to find "community financiers" than when you're out there alone on your website.
E.g. I bought NS2 (http://www.naturalselection2.com/buy) from their website, because I think it will be a great game, based on what I saw in the original game and from concepts and models. But with steam, many more people could be made aware of such offers. Also, a unified way of funding/purchising won't hurt either.

So I have to say: Valve, develop this concept, and bring it on!
 
Some people really fail at reading comprehension.


Whether or not we end up actually needing to pay them again, notice Gabe says in the interview "I pay 30 dollars, and then I own a piece of this game going forward".

And other than that "Hey, if you like this idea, motivate us to make it with your own money" is generally not the idea I would like game businesses to have.

I'll be waiting for a better explanation for all this.
 
Gabe said:
What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I’ll be an early investor in that and, as a result, at a later point I may make a return on that product, but I’ll also get a copy of that game.

Maybe if he painted a picture?
 
Oh I guess he meant the centre bit of a DVD, yeah?
Also what I quoted seems to be a transcript from another bit of the interview, was cut at one point where I watched it.
 
As someone has already pointed out, this kind of model might have some sense with indie games, where developers usually have good ideas but no funds, and gamers are hard-core fans willing to contribute. For mainstream companies like Valve, I fail to see the need for this.
 
I fail to see where Gabe suggested Valve needed it.
 
finally watched the interview and its nice to see Gabe expanding the Steam network of distribution. He is really ahead of his time with all that he does and really comes up with some interesting ideas.
 
Newell is the managing director of a game company, so one may think that his words have some link to Valve. All Gabe needs to do is clarify on the matter.
 
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