Your dream revolving the Half-Life series?

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Mine would be to actually meet the one and only Gabe Newell and sit down with him at his valve office and to have a sneak peak around, then bring you lot some pictures back from what my secret camera took :rolling:

Come on, you must have some dream or wish?
 
Be a day at the Valve offices and see the process of making a game :)
 
To get super dooper foxtrot-mega-uniform-nano-charlie-nuclear-kilo broadband to that I can play and download all the HL games and mods I want.
 
Erm. Dunno really. Become good enough at drawing that I can do concept art for HL3? :p

It'll never happen. ;(
 
Uh, I guess my dream would be to get Valve's assurance that they'll

-Fix the bugs in Half-Life 1 era content, especially in HL, Op4 and BS.

-Track down the rights to Gunman Chronicles, Half-Life: Decay, and the Super Hi Definition pack, and get them put onto Steam if possible.

-Fix some of the issues in Half-Life: Source, and then port Opposing Force, Blue Shift and Decay to source, along with selectable settings for Low (HL1), Medium (HD) and High (SHD) model content.

And getting Valve to contract out several large expansions to third parties that focus on other characters while they put out episodic content focusing on Freeman would be the bee's knees.
 
Be A Game Designer At VALVe, You Can HELP MAKE HL3! That means you'll know everything that is gonna happen and you'll know the Real story behind G-Man!!

Game Designer At VALVe!!
 
Dog-- said:
Be A Game Designer At VALVe, You Can HELP MAKE HL3! That means you'll know everything that is gonna happen and you'll know the Real story behind G-Man!!

Game Designer At VALVe!!

I don't think even Marc Laidlaw knows what the G-Man really is. His orgin is probably improvised as the story goes.
 
My dream for Half-Life would be for Half-Life 3 to be a massively multiplayer campaign against an AI controlled Combine, spanning across many Battlefield 2 style maps, of course with civilians, depth, constructable structures and functions, etc.

It would be designed to ideally take about 2 years to defeat the Combine. After a 4 month break, so that people can return to CS, the war would begin again, with a whole new array of maps/weapons/tactics/structures/capabilties/vehicles, etc.

That would be my dream for Half-Life.
 
Dario D. said:
My dream for Half-Life would be for Half-Life 3 to be a massively multiplayer campaign against an AI controlled Combine, spanning across many Battlefield 2 style maps, of course with civilians, depth, constructable structures and functions, etc.

It would be designed to ideally take about 2 years to defeat the Combine. After a 4 month break, so that people can return to CS, the war would begin again, with a whole new array of maps/weapons/tactics/structures/capabilties/vehicles, etc.

That would be my dream for Half-Life.


That would be more of a nightmare :p
 
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