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I'm intrigued, how does Metroid do it differently from Red Steel?
Ahhh, so in Red Steel you have to aim majorly the the edge of the screen instead of just slightly to the side to turn?It doesn't look like you have to aim at the extremes of the screen to move around, a little similar to CoD3's smaller turning circle, and you can lock onto targets - tracking a moving enemy is an area that Red Steel really struggles.
Ahhh, so in Red Steel you have to aim majorly the the edge of the screen instead of just slightly to the side to turn?
Yeh, it was something I couldn't get the hang of. You can't turn and shoot a bad guy in one motion - you have to move the entire screen, often moving you gun/crosshair right passed them (which feels all wrong), untill you have it in the correct place and then aim. I found my time split between unnecessary screen moving and aiming - at times it felt like a traditional light gun game, but one that involves moving the screen first.
Cheers, the the Metroid info btw Reg - I didn't know about the different modes.