anamnesis
Hunter
- Joined
- Jul 24, 2003
- Messages
- 53
- Reaction score
- 0
I really liked LordPomposity's ideas. They seem very in character with the little twists Valve tends toward, and I agree you also earn 20 awesome points for the idea of AR3 Guy being chased by a Hunter. That's Valve humor right there.
I just wanted to add that I think it would be cool to add some kind of timed challenge to the game, similar to EP2's defense of the missile silo, where you are working against a clock. In that case, the faster you worked, the easier it was, but I think a fixed time challenge that isn't a function of speed or skill would also be cool and could be worked into the Borealis destruction plot. Perhaps we could rig up some kind of self-destruct on the ship to destroy it, and have to escape before the explosion. The Citadel destruction was very long and drawn out for narrative purposes, but imagine how cool it might have been if we had to perform an escape within a certain amount of time like in any number of movies where the heroes have to escape by the skins of their teeth from some inevitable explosion. Return of the Jedi's Death Star tunnel run, Nostromo's self-destruct in Alien, LV-426's atmosphere converter explosion in Aliens, the escape at the end of Metroid, etc. You're on board the Borealis as it's falling apart around you, perhaps you become separated from Alex, and the countdown timer keeps ticking away over the ship's speaker system. Of course, by the time we get clear, the ship might explode, and then again it might not; perhaps a potential spot for a G-Man chat?
Maybe the countdown escape is cliche, but I think it would be an awesome addition to EP3, as well as some kind of epic Alamo shootout on the Borealis that builds on the techniques used in EP2's silo defense.
I just wanted to add that I think it would be cool to add some kind of timed challenge to the game, similar to EP2's defense of the missile silo, where you are working against a clock. In that case, the faster you worked, the easier it was, but I think a fixed time challenge that isn't a function of speed or skill would also be cool and could be worked into the Borealis destruction plot. Perhaps we could rig up some kind of self-destruct on the ship to destroy it, and have to escape before the explosion. The Citadel destruction was very long and drawn out for narrative purposes, but imagine how cool it might have been if we had to perform an escape within a certain amount of time like in any number of movies where the heroes have to escape by the skins of their teeth from some inevitable explosion. Return of the Jedi's Death Star tunnel run, Nostromo's self-destruct in Alien, LV-426's atmosphere converter explosion in Aliens, the escape at the end of Metroid, etc. You're on board the Borealis as it's falling apart around you, perhaps you become separated from Alex, and the countdown timer keeps ticking away over the ship's speaker system. Of course, by the time we get clear, the ship might explode, and then again it might not; perhaps a potential spot for a G-Man chat?
Maybe the countdown escape is cliche, but I think it would be an awesome addition to EP3, as well as some kind of epic Alamo shootout on the Borealis that builds on the techniques used in EP2's silo defense.