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Fenric said:Shinobie's piccies basically confirm what I just said, and look purdy too
ZBrush exports nicely, but the demo doesn't, so you need to buy it. Worth buying though if you plan on doing your Source models the proper way (high detail models baked onto low poly versions)simmo said:memories...I used this baby yonks ago, because of the ease of use. Trouble is I couldnt seem to export my piece into other formats ;(, maybe it was the demo version bein ghey I dunno.
Does zbrush 2 export to...lets say, .3ds ?
ZBrush 2 for Windows single-user-license: $489 (USD)Brian Damage said:Could be useful... pricing?
Well the meshes would need optimising. And by the end of it, it would be easier to just model a low poly cage around the high poly model created in ZBrush.mrchimp said:Wow, zspheres are really impressive, I'm sure you could use them to create mid poly models for games, I'm not sure how hard it would be to rig the meshes for animation though.
yeah it does, but its a bit strange for me, stroke is fine for a bit then goes to full opacity/zdepth. But you can edit that in v2 and set things up to work better for you.Shinobi said:anyone know if it has stylus support?
Shinobi said:well the way I'd visualize making it is to make the model (say a character), bring it into zbrush,, sex it up and then just bake information onto the low poly model,, is that feasible?
Fenric said:In the end its easier to simply build a low poly version and use ZBrush for the high detail baking models
qckbeam said:Fenric knows all :O
There is a demo, I'm sure of it. Full version only timelimited, if it was like 1.55 anywaysShinobi said:crap,, there's no demo yet...
I'll have to harass the admins at my school to get maybe one copy..
it's buying time and we just got new styluses
Yeah I know, I spotted it, pretty cool eh?dscowboy said:Not to drag up old threads, but FYI one of the Valve office photos the belgians took shows zBrush being used to make the hi-poly headcrab model.
meh its got nothing to do with end result piccies or where art comes from. The original poster was asking about ZBrush before anyone even knew Valve use the same program.SheepFactory said:Uhg. No need to drop 500 bucks on an extra piece of software to add to your pipeline, every 3d package that I have used has the same type of sculpting tools available, either as a native feature in the program or as a free downloadable script.
People see the end result piccies and flip out and think the program is so cool, the same result can be whipped up in max with no less work or loss in quality. In the end the tool doesn't matter one bit. it is wholly insignificant. No paintbrush can make you paint like rembrandt, artistry comes from the soul not the tool.
Zbrush is a nice app, but it is not necessary and it isn't very flexible. Your better off with a capable and proven app like max.
Yep. So people shouldn't use ZBrush2 just cause Valve did, they should cause it can do organic modeling for a third of the price a top of the line app can do.Brian Damage said:That's
A
MODEL??
Brian, talk to Pixolator, he's a really friendly (and bloody talented) guy, he might be able to work out some deal with you. ZBrush2 really is worth it. It's weird to learn at first but its fun.Brian Damage said:I wish there were more hours in the day... then I'd be able to get a bloomin' job...
Did you notice that that sheep dude was EvilEwok, by the way?
He's the creator of ZBrush nice chap, and unlike some developers he does actually use the tools he creates heh.Brian Damage said:Shame indeed...
Who's Pixolator? Member of these forums?
Hmmmm... is there an academic version of this program available?