Zombie Funeral Dirge Assault Band

ankalar

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Nice name, eh?

Well this is for the polycount contest which I am entering. I'm posting this a couple places to get more crits. In case you haven't read the thread, gauss (from polycount) is making the concepts and I am modelling/skinning. I plan on around 700 for the 3 band members and zombie leader, 800 for the coffin-mobile, and 400 for the instruments/accessories.

Here we go:

669 polies
zombiewip3.jpg


zombiewip5.jpg


I need a lot of help on the placing of cloth wrinkles. I really have no clue where to put them, and I've already failed at least 5 times :p

Yay :imu:
 
lmao! nice one. the skull is cool clothes need alot of work tho as u know.. wish i could help u.. keep it up :D :cheers:
 
Thanks for your suggestions [/sarcasm]

Little update:

zombiewip6.jpg


zombiemap1.jpg


Click for spinning GIF

I think the wrinkles are looking okay. Does it look better with or without? I think I need to model the trumpet and get it situated on the UV map before texturing anything else.
 
its looking good, this would look amazing with bump maps on. It could really bring the whole model out.
 
Looks tons better with the wrinkles. But I agree with IchI, a bump/normal map wouldn't hurt.
 
I wish I could use an alpha, bump, and spec map but the contest rules say none of that is allowed. It's alright though, the texture limits are giant!
 
ankalar said:
I wish I could use an alpha, bump, and spec map but the contest rules say none of that is allowed. It's alright though, the texture limits are giant!
LOL damn I didn't even realise it was your model Ankalar, my bad. Great work, think one day you could maybe not impress me for a change? Give me something to complain about ffs :p

Shame the contest doesn't allow those things. But it still looks cool all the same :D
 
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